Released in 1992, one year after the classic Sonic the Hedgehog, Sonic the Hedgehog 2‘s big contribution to the series was the introduction of two-player games of Sonic. It was also a Japanese/American co-production this time, by Sega Technical Institute.
Tag Archives: fast
Sonic the Hedgehog, Megadrive/Genesis
When Sega bigwigs asked their talented designers to create a video game character that would become the company mascot, the designers rubbed their chins for a while, then came up with a blue hedgehog, called Sonic.
In fact, the designers were so enamoured with their new creation that they changed their name to Sonic Team as they developed the game.
Zool, Amiga CD32
Gremlin‘s Zool appeared on virtually every (capable) platform, back in the early ’90s when it was first released. And – having originated on the Amiga – porting it to the CD32 seemed like a no-brainer.
Which it was, and the CD32 conversion – in my opinion – is arguably the best version of Zool, outside of the SNES version. 🙂
Kid Chaos, Amiga CD32
Kid Chaos is a scrolling platform game created by Shaun Southern and Andrew Morris of Magnetic Fields, and published by Ocean Software in 1994.
Lamborghini American Challenge, Amiga CD32
Published by Titus in 1994, Lamborghini American Challenge is a decent 2D racing game originally published on the Amiga under the title Crazy Cars III.
N2O: Nitrous Oxide, PlayStation
This 1998 Gremlin/Fox Interactive release for the Sony PlayStation is a fast, tunnel-based shoot ’em up with trippy visuals and a pumping Crystal Method soundtrack. It was designed and programmed by the prolific Tony Crowther.
Black Thunder, Commodore 64
I’m not entirely sure what to make of Black Thunder. It is a remake of Tony Crowther‘s previous game, Suicide Express, with slightly different graphics and released a year later by a different publishing house (Quicksilva).
Suicide Express, Commodore 64
Suicide Express, published in 1984 by Gremlin Graphics, is a spin-off from designer Tony Crowther‘s previous game, Loco. It is a train game in the mould of the classic Sega arcade game, Super Locomotive.
POD: Proof of Destruction, Commodore 16/Plus4
POD: Proof Of Destruction is another decent bullet hell shooter on the C16, and another game designed and programmed by the prolific Shaun Southern.
Continue reading POD: Proof of Destruction, Commodore 16/Plus4
Voidrunner, Commodore 16/Plus4
Jeff Minter‘s Voidrunner is about as a good as a bullet hell shooter gets on the Commodore 16. It was published alongside Hellgate (as a double pack) by Llamasoft in 1987.