Tag Archives: Cult Game

Light Force, ZX Spectrum

Light Force is one of the best vertically-scrolling shoot ’em ups on the ZX Spectrum and it was published by Faster Than Light in 1986. It was written by Greg Follis and Roy Carter – the same guys who wrote the classic Spectrum games Tir Na Nog, Dun Darach and Marsport for Gargoyle Games.

The game is a fairly straightforward – if very playable – shooter, with smooth-scrolling backgrounds that have destructible elements, but it is so well presented that it’s hard not to be impressed.

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Military Madness, PC Engine

Military Madness is the Western title for the Japanese tactical war game, Nectaris, and it was first released for the PC Engine in 1989 by Hudson Soft. A North American TurboGrafx-16 release followed in 1990.

Nectaris, or Military Madness, or whatever you want to call it, is an early turn-based strategy game that involves moving units around a map and engaging in combat. When units clash it then cuts away to a confrontation scene to show how the opposing forces fared against each other. These action cut scenes would later greatly influence similar games such as those in the popular Advance Wars series.

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Jumpman Junior, Atari 8-bit

Jumpman Junior is the Atari 8-bit cartridge version of Randy Glover‘s classic 8-bit platform game, Jumpman. It was first published by Epyx in 1983.

Since the game came on cartridge the number of levels has been reduced, down to 12, but they are at least all-new levels and not recycled levels from the disk version.

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Deathchase XE, Atari 8-bit

Based on the classic 1983 ZX Spectrum game by Mervyn Escourt, Deathchase XE is an Atari 8-bit remake first released in 2013. It is a first-person bike shooting game where the aim is to speed through a forest full of trees, shooting enemy bikers, helicopters and tanks, while at the same time avoiding collisions with arboreal obstacles that come zooming towards you.

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Cool Spot, Megadrive/Genesis

Cool Spot is a cartoony platform game featuring the brand mascot* for the soft drink 7 Up. It was programmed by David Perry and first published by Virgin Games for the Sega Megadrive/Genesis in 1993.

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SimCity, Commodore 64

This classic city-building game was originally devised by creator Will Wright while he was working on the classic C64 shooter, Raid On Bungeling Bay. Wright found that he enjoyed making the overhead cities for the game – using his self-made editor – more than he enjoyed playing the game itself, so he set to work creating a game that would allow players to do the same.

SimCity was originally developed for the Commodore 64 and was initially released for that system in August of 1989, but was quickly ported to pretty much every video gaming system known to man at the time. It also spawned a long-running series, and provided a strong base from which developer/publisher Maxis would grow – specialising in “sim“-type games that would become its main market for decades to come.

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Bruce Lee, Apple II

Predictably the Apple II conversion of Bruce Lee isn’t that great. It’s nowhere near as bad as the awful BBC Micro version, but it does have its problems. It first came out in 1984 and was programmed by Rick Mirsky.

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Bruce Lee, Amstrad CPC

The Amstrad CPC version of Datasoft‘s Bruce Lee, developed by Timedata Ltd., is excellent – not far off the Atari 8-bit and Commodore 64 versions, which are rightly regarded as retro-gaming classics.

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Bruce Lee, ZX Spectrum

Bruce Lee on the ZX Spectrum was developed by Ocean Software and is an excellent conversion of the Atari 8-bit original. It’s playable, solid, and remains great fun to play to this day. It even retains the simultaneous two-player mode from the original.

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Bruce Lee, BBC Micro

Bruce Lee on the BBC Micro is… well, let’s just say that it’s “different” to the classic Atari 8-bit or Commodore 64 originals. Not hugely different in terms of gameplay – more: different in terms of how it looks, and in the detail. The game was published by US Gold and Micro Power in 1986.

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