Tag Archives: conversion

Lode Runner, Commodore 64

The Commodore 64 conversion of Lode Runner was a member of the original Broderbund releases of 1983 , with designer Doug Smith being ably assisted by Dane Bigham in this instance.

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Bust-A-Move 2 Arcade Edition, PlayStation

Bust-A-Move 2 is the console name for the famous arcade game Puzzle Bobble 2. Thus: the “Arcade Edition” subtitle. I’ve no idea why they changed it – it just makes things confusing.

Puzzle Bobble 2 is a brilliant game though. It was initially released into arcades by Taito in 1995 and this arcade conversion came a year later via Acclaim in 1996.

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Black Crystal, Commodore 64

Black Crystal is infamous for being an overpriced and under-produced RPG from the early days of home computing.

This Commodore 64 version plays pretty much the same as the ZX81 and ZX Spectrum versions, in that: it’s absolutely awful and will have you both tearing your hair out in minutes, and also wondering who on earth would make such a game…

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Black Crystal, ZX Spectrum

Black Crystal is infamous for being an overpriced and under-produced RPG from the early days of home computing.

The first version of Black Crystal was the ZX81 version, which was designed and programmed by Roy Carnell and Stuart Galloway and released in 1982. A ZX Spectrum version followed in 1983, then a Commodore 64 version later in 1985.

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H.E.R.O., Commodore 64

The Commodore 64 version of John Van Ryzin‘s 1984 classic H.E.R.O. plays just as good as the Atari 2600 original, although the graphics are a little messier.

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