Martianoids was released in 1987 on three different formats: ZX Spectrum, Amstrad CPC, and this MSX conversion. All three are pretty much identical in terms of gameplay; they feature a robot, walking through nine sectors of a scrolling landscape, fighting off alien robots that are trying to destroy a computer you are defending.
Tag Archives: conversion
Martianoids, Amstrad CPC
The Amstrad CPC version of Martianoids is arguably slightly better than the ZX Spectrum version, because it has a couple more on-screen colours to play around with. It plays the same as the Spectrum version, but looks a little better. The scrolling and control responsiveness seem a little slower, though.
Bubbler, Commodore 64
***CANNED GAME***
There is a story behind the Commodore 64 conversion of Bubbler, but to condense it into just a few sentences: the game was being converted in 1987 by an intermediary company for Ultimate, called Lynsoft, but was canned before release because it wasn’t fast enough.
Bubbler, MSX
The 1987 MSX conversion of Bubbler is arguably better than the Spectrum original because the speed is more consistent during play, which makes it more playable. In fact, it’s a game that borders on being superb, which is unusual for the later US Gold/Ultimate games which are generally considered to be inferior to Ultimate‘s earlier titles.
Bubbler, Amstrad CPC
The Amstrad version of Ultimate Play the Game‘s Bubbler benefits from some extra colour, but plays pretty much the same as the ZX Spectrum original (ie. it’s playable, but insanely difficult).
Gunfright, Commodore 64
This C64 homebrew conversion of Ultimate‘s 1986 ZX Spectrum hit Gunfright was developed by Rod & Emu and released in 2017, and it’s another decent modern port of a thirty year-old game.
Gunfright, MSX
The MSX version of Ultimate Play the Game‘s Gunfright is identical to the Spectrum original, except for the lack of a loading screen. It was initially released in 1986.
Gunfright, Amstrad CPC
The Amstrad CPC received a conversion of Ultimate Play the Game‘s Filmation II game Gunfright in 1986 and it unfortunately suffers from the same problems that the previous Amstrad Filmation II conversion (Nightshade) did, namely: colour issues and slowdown problems.
Nightshade, Commodore 64
The Commodore 64 conversion of Nightshade was coded by Shahid Ahmad and published by Firebird in 1986. It is a reasonable, if slower, version of the original game from Ultimate. What is more interesting, though, is the enhanced version, released by Nostalgia in 2016.
Nightshade, MSX
The MSX conversion of Nightshade was first published by Ultimate Play the Game in 1985. It is identical to the original Spectrum version, barring a few small differences.