Published by Salamander Software in 1984 the Spectrum conversion of Jeff Minter‘s Matrix: Gridrunner 2 is a decent enough game, with non-flickery graphics and responsive controls. The conversion was coded by Shaukat Ali Tenquist, who kindly commented below to let us know.
Tag Archives: conversion
Laser Zone, ZX Spectrum
The Spectrum version of Llamasoft‘s Lazer Zone was programmed by Chris Clark for Salamander Software and first published by Quicksilva in 1983. It’s a fairly decent shoot ’em up, with a tricky dual gun mechanic to get your head around.
Laser Zone, VIC-20
The 1983 VIC-20 version of Laser Zone is a bare-bones conversion of the Commodore 64 original, but with one important extra: in this version you can fire diagonally too.
Laser Zone, Dragon 32
The Dragon 32 port of Jeff Minter‘s Laser Zone was coded by Lee Barnes for Salamander Software and first published in 1983.
Matrix: Gridrunner 2, VIC-20
Matrix: Gridrunner 2 was confusingly re-titled as “Attack of the Mutant Camels” on the VIC-20 in North America. The suits in charge of this re-naming fiasco insisted that the title from one of Llamasoft‘s older games be used, instead of “Matrix“.
Well: f*ck them, I’m calling it “Matrix: Gridrunner 2” in light of a lack of some common sense here…
Headbanger’s Heaven, VIC-20
First released in 1982 through Llamasoft, Headbanger’s Heaven is arguably Jeff Minter‘s worst game, although that said: it’s still reasonable fun to play. I did read that the game originated on the ZX Spectrum and was converted to the VIC-20. Whatever possessed them to convert it is not clear, though…
City Bomb, ZX Spectrum
City Bomb is a conversion of the super-simple Llamasoft VIC-20 bomber game, Blitzkrieg, to the ZX Spectrum. It was first released in 1982.
Snapper, BBC Micro
Snapper is Acornsoft‘s 1982 tribute to Pac-Man on the BBC Micro. It was written by Jonathan Griffiths and is considered to be one of the best unofficial Pac-Man clones ever made. On any 8-bit system.
Dragon’s Lair, Atari ST
Released for the Atari ST, Amiga, Mac, and DOS, ReadySoft‘s 1990 adaptation of Don Bluth‘s classic laserdisc arcade game Dragon’s Lair relied on a small army of artists to painstakingly convert the video frames into 2D hand-drawn art, which was done for the entire game.
Worms, Sega Saturn
The Sega Saturn version of Team 17‘s classic Worms is pretty much identical to the PlayStation version, which is great because that makes it a special game. It makes it a brilliant party game for up to four players.