Tag Archives: climbing

Santa Claus Saves The Earth, PlayStation

Santa Claus Saves The Earth is a Christmas-themed platform game developed by Lithuanian company Ivolgamus and released for the PlayStation and Game Boy Advance by Telegames in 2002.

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Rod Land, Amiga

The Amiga conversion of Rod Land is an enhanced port of the Jaleco arcade game from 1990. It features extra levels, extra animation, hidden features and bonuses, and glitch fixes. The conversion was done by Random Access and was published by Storm (a sub-label of The Sales Curve) in 1991.

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Ghosts ‘N Goblins, PC

The 1987 PC MS-DOS version of Ghosts ‘N Goblins, I’m sorry to say, is a bit of a travesty. It looks terrible, and also plays like a lame duck. In fact, unless you can get the game set up properly in DOSBox (which took me some time to do), then it’s pretty much unplayable*.

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Ghosts ‘N Goblins, Amstrad CPC

The Amstrad CPC version of Ghosts ‘N Goblins was developed and published by Elite Systems in 1986, and it looks pretty rough, and seems to be missing a good chunk of the original game.

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Ghosts ‘N Goblins, Amiga

It has to be said that the Amiga port of Capcom‘s classic Ghosts ‘N Goblins is a damn sight better than the Atari ST version, or any of the other conversions from the 16-bit era. It was developed and published by Elite Systems in 1990 and is as close to the arcade parent as is possible on the Amiga.

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Ghosts ‘N Goblins, Atari ST

The Atari ST version of Ghosts ‘N Goblins was programmed by Michael Delves, with graphics by Zippo Games, and was published by Elite Systems in 1990. It is a somewhat ‘funky’ port, with cartoony graphics and gameplay that is easier than the arcade parent.

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Ghosts ‘N Goblins, Game Boy Color

The Game Boy Color version of Ghosts ‘N Goblins was developed by Digital Eclipse Software and is very similar to – if not a direct port of – the NES/Famicom version. It was first released in 1999 by Capcom, and it looks like it might only have been released in North America.

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Croc 2, PlayStation

First released for the Sony PlayStation in 1999, and is the sequel to the smash hit Croc: Legend of the Gobbos, Croc 2 is a 3D platform game developed by Argonaut Software and published by Fox Interactive.

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Ghosts ‘N Goblins, ZX Spectrum

The ZX Spectrum version of Capcom‘s arcade classic, Ghosts ‘N Goblins, was first released by Elite Systems in 1986.

There is some confusion about who programmed the game. The title screen says that it was coded by Keith Burkhill, yet some sources say that Nigel Alderton programmed it. It could be that both worked on the game, but it’s not entirely clear…

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Ghosts ‘N Goblins, NES/Famicom

The NES/Famicom port of Capcom‘s classic arcade game, Ghosts ‘N Goblins, was developed by Micronics and first published in 1986. And – just like its parent – it is a very difficult game to make progress in.

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