Sega‘s 1991 arcade release, Cotton: Fantastic Night Dreams, is a strange-but-cute side-scrolling shoot ’em up featuring a young witch on a broomstick, called Cotton.
Tag Archives: Arcade
Q*bert, Arcade
Gottlieb‘s classic arcade game Q*bert was first released in 1982. It delighted gamers with its quirky mix of cube-jumping and ‘painter’-style gameplay.
Caliber .50, Arcade
Caliber .50 is an obscure arcade shooter from SETA Corporation, first released in 1989.
It can be played single or simultaneous two-player and is arguably better than the legendary Ikari Warriors. Caliber .50 is like Commando on steroids…
Klax, Arcade
It says “copyright 1989” on the title screen, but Klax actually made it into arcades in June 1990. Klax is a real-time puzzle game – for one or two players – with falling tiles that you must catch, then drop, into a small trough at the bottom of the screen.
Deathsmiles, Arcade
Deathsmiles is an infamous (and much-loved) 2007 shooter from Cave – a Japanese company known for its relatively innovative and leftfield output. Cave shooters are ‘Bullet Hell’ in overdrive…
Bomb Jack, Arcade
A classic platform game from 1984, Tehkan‘s Bomb Jack is a colourful collect ’em up, with bombs that must be collected in the right order, to get the full bonus.
Ikari Warriors, Arcade
SNK‘s famous arcade shooter, Ikari Warriors, was released in 1986 at a time when many Commando clones were saturating the market, but managed to stand out against the competition.
720 Degrees, Arcade
A colourful, isometric arcade game from 1986 – 720 Degrees (aka 720°) is a skateboarding action game where you control a kid on a board, trying to complete tricks and courses in his local neighbourhood, before moving on to compete in a proper skate park.
Bank Panic, Arcade
Sega‘s 1984 arcade hit Bank Panic is a simple reaction game where you play the role of a bank clerk who must answer the various doors in a bank to serve customers, some of whom are genuine and some of whom are bandits.
Juno First, Arcade
Juno First is a kind of overhead shoot ’em up, but with a three-quarters perspective into the screen.