Tag Archives: Andrew Braybrook

Uridium, Atari ST

Andrew Braybrook‘s classic C64 shooter, Uridium, was given a 16-bit release courtesy of Joe Hellesen and Mindscape in 1986.

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Fire and Ice, Atari ST

Fire and Ice is a platform game designed and programmed by Graftgold in 1992. It features a ‘cool’ coyote traversing a range of themed platform worlds, starting off in icy worlds and moving towards warmer ones nearer the equator.

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Rainbow Islands, Atari ST

Thanks to British developer Graftgold the Atari ST has an almost perfect conversion of Taito‘s arcade classic, Rainbow Islands. To all intents and purposes the ST version of Rainbow Islands is identical to the arcade original. Well, kind of…

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Simulcra, Atari ST

Simulcra is a cool third-person 3D shooter set on a complex series of colourful courses. The game was developed by legendary coding team Graftgold and is one of their least well-known releases, but also one of their best.

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Paradroid ’90, Amiga

Mmmm. Paradroid ’90 is one of those “classic” games that should have been great, but unfortunately was a big, fat missed opportunity.

Its parent – the Commodore 64 classic Paradroid, by Andrew Braybrook – is a perfect example of simple-but-amazingly-compelling gameplay.

This remake pretty much loses everything that made the original great, in spite of original author Braybrook‘s involvement.

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Morpheus, Commodore 64

Andrew Braybrook‘s 1987 release, Morpheus, is a strange mix of space shooter and resource management. Management of your ship’s shield’s mostly, which can be prolonged by adding extra generators, or by building up the size of the hull.

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Intensity, Commodore 64

Intensity was Andrew Braybrook‘s final Commodore 64 game (before moving on to 16-bit machines), and it’s a pretty good rescue the colonists type game, where you control a skimmer that has to contend with all manner of obstacles, all of which either want to kill you, or eat the colonists you’re trying to rescue.

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Uridium Plus, Commodore 64

There isn’t a great deal of information around about Uridium Plus. Like: whether this version has any technical enhancements (like Heavy Metal Paradroid does), or not. I have vague recollections that this version was somehow technically better, although I could be wrong. It’d be nice to know…

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Uridium, Commodore 64

Here are a set of grabs from the original Uridium, by Andrew Braybrook. It was first published by Hewson Consultants in 1986, for the Commodore 64.

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