The BBC Micro version of Ultimate Play The Game‘s classic Sabre Wulf is so chunky and garish that it hurts the eyes! That said: it plays well enough.
Tag Archives: 8-bit
Tales of the Arabian Nights, Commodore 64
Interceptor Software‘s Tales of the Arabian Knights was the first game I ever played on a real Commodore 64, back in 1984.
Frankie Goes To Hollywood, Commodore 64
Back in 1985 gamers were astounded to see the release of an officially-licensed game, based on the pop band Frankie Goes To Hollywood. “Whatever will they think of next?” went the chattering classes. Well, just like the records that were burning up the charts, the Frankie Goes To Hollywood video game license turned out to be ‘gold dust’ to publisher Ocean Software, and the game itself is remembered as being a pretty good one (which is rare for licensed product).
Pentagram, ZX Spectrum
By the time Pentagram came out in 1986, famous development and publishing house – Ultimate Play The Game – had been sold off to US Gold. How much of Pentagram was therefore down to Ultimate‘s designers, and how much was down to US Gold‘s programmers, is still a matter for debate. Most likely, Pentagram was a construct of US Gold, with Ultimate providing only the initial ideas, graphics and game engine (the famous Filmation Engine).
Alien 8, ZX Spectrum
The original ZX Spectrum version of Alien 8 was first released in 1985, not long after Knight Lore had already blown the world away with its incredible isometric graphics and characteristic gameplay.
Jonathan Smith’s Classic ZX Spectrum Games
A British programmer/developer who made a name for himself with his very first game, Pud Pud, which was published by Ocean Software for the ZX Spectrum in 1984. Smith was just 17 at the time Pud Pud was released, but was fortuitous in that his pitch to Ocean, and them signing him up as ‘talent’, was all filmed and later broadcast on television in an episode of BBC TV’s Commercial Breaks, which gave him an instant profile to an appreciative audience. Bob Wakelin‘s ace cover art also did Smith‘s early games a lot of good.
Hyper Active, ZX Spectrum
Hyper Active is a fairly boring and generic side-scrolling shooter that was given away free with the June 1988 edition of Sinclair User magazine.
Firefly, ZX Spectrum
Of all his Spectrum games, Firefly was the one that programmer Jonathan Smith said really “came together” during development.
Firefly is an eight-way scrolling shooter with light puzzle elements that was first released by Ocean Software in 1988.
Batman: The Caped Crusader, ZX Spectrum
First released in 1988, Ocean Software‘s Batman: The Caped Crusader is not to be confused with Ocean‘s other Batman game, programmed by Jon Ritman. No, this one is the 2D, comic panel animated adventure programmed by Jonathan Smith.
Hysteria, ZX Spectrum
Published by Software Projects in 1987, Hysteria – at first glance – seems to owe quite a bit to Cobra, the infamous scrolling shooter from Ocean. At least graphically (the main character is a spitting image of the sprite in that game).