The Apple II version of John Van Ryzin‘s classic H.E.R.O. of course lacks the colour of other ports, but it still plays well enough. The game was converted by Charlie Heath (of Microsmiths) and published by Activision in 1984.
Tag Archives: 8-bit
H.E.R.O., MSX
The MSX version of John Van Ryzin‘s H.E.R.O. was ported by The Softworks and published by Activision in 1984.
H.E.R.O., Atari 8-bit
John Van Ryzin‘s classic cave rescue game, H.E.R.O., was ported to Atari 8-bit computers by The Softworks and first published by Activision in 1984.
Gogo the Ghost, Commodore 64
Written by Marcus Charleville and Richard Dagsköld and published by Firebird in 1984, Gogo the Ghost is a simple maze game in which you must guide a friendly spectre through many screens of enemies and traps in order to rescue his “dream princess”.
Rainbow Islands, NES/Famicom
The NES version of Rainbow Islands was developed and published by Taito (it was published by Ocean Software in Europe) in 1992. It is a decent enough port of the classic arcade game but does have some deficiencies compared to the original.
Salmon Run, Atari 8-bit
Written by Bill Williams (the writer and designer of Sinbad and the Throne of the Falcon, among other games), for the Atari Program Exchange, and first released in 1982, Salmon Run is a clever, and uniquely different, video game based upon the life cycle of a fish – a salmon, specifically – that is trying to swim upstream to its spawning ground.
Combat School, ZX Spectrum
The ZX Spectrum conversion of Konami‘s arcade game, Combat School, was developed and published by Ocean Software in 1987.
Re-Bounder, Commodore 64
Re-Bounder is the 1987 sequel to the brilliant ball-bouncing game, Bounder. It was once again developed and published by Gremlin Graphics and this time features both horizontally and vertically-scrolling gameplay, whereas the previous game scrolled only vertically.
Flip and Flop, Atari 8-bit
Flip and Flop is an isometric action/maze/platform game designed by Jim Nangano and first published for Atari 8-bit computers by First Star Software in 1983.
RoboCop, ZX Spectrum
The ZX Spectrum version of RoboCop – based on the 1987 film of the same name – was developed and published by Ocean Software in 1988, and was such a hit that it went on to become the top-selling Spectrum game of 1989, according to Gallup (the company that used to collate and publish the UK’s music and video game charts). The Spectrum version actually remained in the sales charts for over a year and half – it entered the charts in December of 1988 and was still in the top five in February of 1991, which is insane… THAT is what you call a “big hit“!