Metro-Cross is a scrolling race/action game in which you control a character known as “The Runner“, who must cross the finish line on a course full of obstacles, before the timer reaches zero. It was developed and distributed into arcades by Namco in 1985.
Tag Archives: 1985
The Eidolon, Atari 8-Bit
Using an enhanced version of the fractal engine created for Rescue On Fractalus, The Eidolon is a first-person action game – developed by Lucasfilm Games and published by Epyx in North America in 1985 and Activision in Europe in 1986 – that divided critics when it was first released. While Zzap!64 magazine gave it 97% and a gold medal; raved about the game, and said that it was “not to be missed“, the reviewers of Computer Gaming World disliked it, describing it as “one of the worst games of 1986“… There’s no accounting for taste…
Konami’s Ping Pong, Arcade
Konami’s Ping Pong was the first video game to accurately reflect the gameplay of table tennis, rather than earlier simplifications like Pong. It was first released into arcades in 1985.
Yie Ar Kung-Fu 2: The Emperor Yie-Gah, MSX
The sequel to the classic Konami arcade game, Yie Ar Kung-Fu, Yie Ar Kung-Fu 2: The Emperor Yie-Gah was only ever released for home computers and was never produced as an arcade game. It was first released for MSX compatible computers, on cartridge, in 1985.
Chimera, Commodore 64
Set on an uninhabited spaceship, Chimera is an isometric adventure/puzzle game where you control a robot* that must destroy the ship before it crashes into Earth. The game was written by Shahid Ahmad and published by Firebird in 1985. The music is by Rob Hubbard.
*= The player character looks like a robot, but does in fact require food and water to survive, so there’s a bit of a contradiction going on in the story, as far as who or what the player actually is.
Commando, BBC Micro
Unfortunately the BBC Micro version of Elite‘s conversion of Commando is an absolute travesty, with terrible graphics and horrible gameplay and the only thing it has in common with the arcade original is the name of the game and the basic scenario.
Paradroid, Commodore 64
I’ve already covered the re-made “Paradroid Metal Edition” on this website, but haven’t yet featured the original Paradroid – the highly-rated scrolling action game designed and programmed by Andrew Braybrook and published for the Commodore 64 by Hewson Consultants in 1985.
Commando, Atari 2600
The Atari 2600 version of Commando was programmed by Mike Reidel and first published by Activision in 1985. Considering the console’s limitations this is a surprisingly good conversion of the vertically-scrolling shooter.
Autoduel, PC
Based on a Steve Jackson board game called Car Wars, Autoduel is an early attempt by Origin Systems to create a Mad Max-type post apocalyptic, car-based RPG that borrows elements from Origin‘s own Ultima series, as well as from other games such as FTL‘s SunDog. It was first released in 1985.
Alcazar: The Forgotten Fortress, ColecoVision
Alcazar: The Forgotten Fortress is a dungeon-crawling action game, designed and coded by Tom Loughry with graphics by Keri Longaway (nee, Janssen), and first published by Activision for the Coleco Adam and ColecoVision console in 1985.
Continue reading Alcazar: The Forgotten Fortress, ColecoVision