Tag Archives: weird

Mr. Gimmick, NES/Famicom

Known as Gimmick! in Japan and Mr. Gimmick everywhere else, this 1992 release was an attempt by Sunsoft to push the graphical powers of the Nintendo Entertainment System further than they’d ever been pushed before (in order to compete with the Super Nintendo, which was relatively new on the market).

In order to do this, Sunsoft used all kinds of clever programming techniques using graphical tilesets and colours, and the end result is very striking. But it wasn’t enough to compete with the newer consoles of the time and Mr. Gimmick sank without a trace, into relative obscurity.

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Resident Evil Zero, GameCube

Resident Evil Zero is a prequel to the first Resident Evil game and originally came out on the Nintendo GameCube in 2002.

It is the fifth major instalment in the Resident Evil series. The game uses the older ‘pre-rendered’ style of backgrounds, but is much darker and more serious than the first Resident Evil.

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Resident Evil – Code: Veronica, Dreamcast

Resident Evil – Code: Veronica was released exclusively on the Sega Dreamcast by Capcom in 2000.

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Resident Evil 6, PC

Resident Evil 6 continues Capcom‘s infamous survival horror series in such a high-octane fashion, that its fifteen minute pre-title action sequence would shame even a James Bond film.

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Resident Evil 5, PC

The first in the Resident Evil series to feature simultaneous cooperative play, Resident Evil 5 (2009) is a somewhat strange (but interesting) instalment that takes place in Africa.

This time you’re up against a virus, a corrupt corporation, local ‘zombie’ thugs, and black magic and superstition as well. All in broad daylight too, as the first part of the game seems to take every opportunity to kick you outdoors into the blazing sunshine (as though the developers were insisting that this episode would all be set outdoors, because we’d all been sat indoors playing games for too long in the dark).

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Resident Evil 3: Nemesis, PlayStation

The sequel to the great Resident Evil 2 is a great continuation of the survival horror series, this time with you playing as Jill Valentine, and fighting against a persistent superboss who jumps into the story at certain points to give you a pasting.

Or – if you give it a pasting back – you get a reward.

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Resident Evil 2, PlayStation

Capcom‘s Resident Evil 2 really elevated the survival horror genre to great heights, way back in 1998 when it was first released.

Mostly because it was more gritty and serious than the first game, but also because it was a much more complex storyline in this one: with two different characters playing the same scenario, but from different perspectives (and provided on two different CD-ROMs). Effectively giving you two games in one. So you play one character on a ‘A’ game, and the other on a ‘B’ game, by loading your save in from having completed one half of the game.

And the actions of one character in the game have an effect on what the second character experiences in their game later.

This – in itself – is a dazzling feature, but there is so much more to Resident Evil 2 than that.

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Resident Evil HD Remaster, PC

Let’s face it: Resident Evil (one) was never the best game to begin with…

When you make a story-based game, the first thing you start with is a script. And Resident Evil‘s script (mostly notably: its dialogue) has always been laughable.

With such memorable lines as: “Thanks for saving my life! Now, shouldn’t you be elsewhere?” and character mood swings bordering on the insane, you’d be forgiven for writing Resident Evil off with derisory laughter.

But a lot of people think that it’s still a great game.

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The Sentinel, Amiga

Geoff Crammond‘s The Sentinel (aka The Sentry in North America) is a strange chess-like game where you have to sneak up on an overseeing watcher, who is perched high on a platform, overlooking the play area, and absorb him before he does the same to you.

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