Tag Archives: simulation

Red Baron, PC

Developed by Dynamix and published by Sierra On-line, Red Baron is a combat flight simulator set during The First World War. The game was innovative for the time, and garnered considerable praise from players and critics alike at the time of its original release – 1990.

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Hard Drivin’, Atari Lynx

Developed by NuFX and published by Atari Corporation in 1991, the Atari Lynx version of Hard Drivin’ was quite impressive for the time. It showed that the Lynx could handle rudimentary 3D polygonal games – and in colour. Something that its main rival (the Nintendo Game Boy), couldn’t do.

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Lynx Casino, Atari Lynx

Developed by Brian A. Rice, Inc. and released by Atari Corporation in 1992, Lynx Casino is a compendium of gambling games joined together by a man walking over a gaudy carpet in a virtual casino. Those who’ve wandered through any of the vast casinos in Las Vegas will know how lurid the carpets can be, and the graphic designers who worked on this at least got that part right…

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TIE Fighter, PC

TIE Fighter was first released in 1994 and is the sequel to the smash hit space combat game, X-Wing, which are both of course based on spacecraft from the Star Wars universe. This time, though, you get to fight on the side of The Empire, who are widely seen as the ‘bad guys’ in the Star Wars series, so in this game you are blasting Rebels and their collaborators out of space, and not the other way around.

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Fortune Builder, ColecoVision

Fortune Builder is a business simulation game that was developed by Circuits and Systems, Inc. and published by Coleco Industries in 1984. Alongside Utopia on the Intellivision, from 1981, it is one of the earliest examples of a resource management video game. Fortune Builder pre-dates SimCity by five years, and is more complex – at least in some respects.

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Championship Pool, Game Boy

Championship Pool on the Game Boy is a conversion of the classic Bitmasters NES/SNES pool simulation, which some think is arguably the best video game pool sim ever made (myself included). It was first released by Mindscape in 1993.

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Revs, BBC Micro

Geoff Crammond‘s racing simulator, Revs, is an absolute classic on the BBC Micro. It was the first ever racing game made for home computers that focused on realism, and it still plays amazingly well to this day. Revs was first published by Acornsoft in 1985.

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Championship Pool, Megadrive/Genesis

Created by Bitmasters and first published by Mindscape in 1993, Championship Pool is arguably one of the best pool games of all-time. It’s possible to make subtle or hard-hitting strokes, and the aiming system allows for quick, accurate enhancements that encourage ever more confident play.

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Strike Fleet, Commodore 64

Strike Fleet is a naval combat simulation developed by Lucasfilm Games and first published by Electronic Arts in 1988. It is the unofficial sequel to the game P.H.M. Pegasus* and it received rave reviews at the time of its original release. * = You can even take control of a Pegasus class craft if you want, which is a classy nod to the game’s predecessor.

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P.H.M. Pegasus, Commodore 64

P.H.M. Pegasus was developed by Lucasfilm Games and first published by Electronic Arts in 1987. It is a naval combat simulation where the player uses helicopters, convoy ships and hydrofoils to patrol and survey the sea, to clear areas of enemy forces, and escort friendly ships through risky waters.

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