There are currently two different homebrew conversions of Dark Side available for the Commodore 16/Plus4 – one by Tarzan, and one by Csory. Both are shown here.
Tag Archives: shooting
Driller, Commodore 16/Plus4
A 1990 homebrew conversion by Pygmy that requires 64K of RAM (which technically makes it a Plus 4 release). Driller is an impressive achievement on the 6502, even if it does run slowly.
Spore, Commodore 16/Plus4
Another conversion, but a damn good one, and worthy of a place in any Commodore 16 fan’s collection.
Shrunk down to fit into just 16K, Spore is a overhead maze shooter with simple graphics and excellent mechanics. A bit like a simplified version of Gauntlet in some respects, but far more frantic.
Voidrunner, Commodore 16/Plus4
Jeff Minter‘s Voidrunner is about as a good as a bullet hell shooter gets on the Commodore 16. It was published alongside Hellgate (as a double pack) by Llamasoft in 1987.
Jetbrix, Commodore 16/Plus4
Santa’s Christmas Caper, Commodore 64
Developed and published by Zeppelin in 1990, Santa’s Christmas Caper is a rarity: it is a Christmas-themed “Bullet Hell” shooter that is actually not too bad.
Boot Hill, Arcade
Midway‘s 1977 classic, Boot Hill, actually owes it existence to another game – Taito‘s 1975 arcade game Gun Fight (aka Western Gun in Japan). Boot Hill is an authorised remake of Gun Fight.
Solar Jetman, Commodore 64
Developed by Software Creations for Sales Curve Interactive, Solar Jetman is a legendary ‘lost’ game that was canned by its publisher in 1991 and has since resurfaced and been ‘preserved’ online.
Mega Man 8, PlayStation
By the time Mega Man reached the Sony PlayStation in 1996 he’d undergone another make-over. This one mostly aesthetic – Capcom going for a different look and feel to the SNES games, and – it has to be said – not looking nearly as good.
Mega Man X3, Super Nintendo
The last of three Mega Man X games on the Super Nintendo, Mega Man X3 was published in 1995 by Capcom.