Tag Archives: shooting

Dark Side, Commodore 16/Plus4

There are currently two different homebrew conversions of Dark Side available for the Commodore 16/Plus4 – one by Tarzan, and one by Csory. Both are shown here.

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Driller, Commodore 16/Plus4

A 1990 homebrew conversion by Pygmy that requires 64K of RAM (which technically makes it a Plus 4 release). Driller is an impressive achievement on the 6502, even if it does run slowly.

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Spore, Commodore 16/Plus4

Another conversion, but a damn good one, and worthy of a place in any Commodore 16 fan’s collection.

Shrunk down to fit into just 16K, Spore is a overhead maze shooter with simple graphics and excellent mechanics. A bit like a simplified version of Gauntlet in some respects, but far more frantic.

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Jetbrix, Commodore 16/Plus4

Jetbrix is a 1986 release from Gremlin Graphics. It is another gem from the prolific Shaun Southern – the creator of Kikstart (among others).

It looks a bit like a cross between Tetris and Jet Pac, although it’s really not like either.

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Santa’s Christmas Caper, Commodore 64

Developed and published by Zeppelin in 1990, Santa’s Christmas Caper is a rarity: it is a Christmas-themed “Bullet Hell” shooter that is actually not too bad.

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Solar Jetman, Commodore 64

Developed by Software Creations for Sales Curve Interactive, Solar Jetman is a legendary ‘lost’ game that was canned by its publisher in 1991 and has since resurfaced and been ‘preserved’ online.

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Mega Man 8, PlayStation

By the time Mega Man reached the Sony PlayStation in 1996 he’d undergone another make-over. This one mostly aesthetic – Capcom going for a different look and feel to the SNES games, and – it has to be said – not looking nearly as good.

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Mega Man X3, Super Nintendo

The last of three Mega Man X games on the Super Nintendo, Mega Man X3 was published in 1995 by Capcom.

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