Tag Archives: scrolling

Marble Madness, Game Boy Color

The Game Boy Color version of Marble Madness was developed by Digital Eclipse and published by Midway in 1999. It’s an okay port, but it does have a few flaws…

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Marble Madness, Game Boy

The original black and white Game Boy version of the classic Marble Madness was published by Mindscape in 1991. I’m not a hundred percent sure who developed it, but it could be Tengen as they are mentioned in the copyright small print on the back of the box and on the title screen.

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The Simpsons, Arcade

Developed by Konami and first distributed into arcades in 1991, The Simpsons is a scrolling multiplayer beat ’em up based on the award-winning animated series of the same name. You can play as either Marge, Homer, Bart or Lisa and must rescue Maggie, who’s been kidnapped by Mr. Burns and Smithers after a diamond heist gone wrong. The game features the show’s original voice actors: Dan Castellaneta, Julie Kavner, Nancy Cartwright and Yeardley Smith, reprising their roles as the Simpsons family.

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Marble Madness, Atari ST

The Atari ST version of Marble Madness was converted by Will Harvey (who also programmed the C64 and Apple II versions – among others), and Jim Nitchals, and was published by Electronic Arts in 1987. It is very similar to the 8-bit ports Harvey produced, rather than the more authentic Amiga version (that he didn’t).

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Kiki Kaikai, Arcade

Kiki Kaikai (the literal translation being “Strange and Mysterious World“) is a shoot ’em up developed and distributed into Japanese arcades by Taito in 1986. Set in Feudal Japan, the player assumes the role of a Shinto shrine maiden, called Sayo-chan, who must use her ‘O-Fuda’ scrolls and ‘Gohei’ wand to defeat renegade spirits and monsters from Japanese mythology. Sayo’s ultimate aim is to free The Gods of Fortune who have been imprisoned by evil spirits.

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Bay Route, Arcade

This terrible pun of a title (meant to ‘parody’ the word Beirut, the capital city of Lebanon) was developed by Sunsoft and distributed into arcades by Sega in 1989. It’s a one or simultaneous two-player Contra clone scrolling through a futuristic warzone.

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Tiger Road, Arcade

Tiger Road is a single-player hack-and-slash platform/action game, released into arcades by Capcom in 1987. It pre-dates Sega‘s Golden Axe by two years, but is very similar in terms of gameplay.

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Syvalion, Arcade

Released into arcades by Taito in 1988, Syvalion is a strange-but-interesting scrolling shooter in which you control a golden metal dragon (called “Mechadragon“) that must fight its way to the end of a series of mazes within a time limit. The dragon can breathe fire to destroy enemies and must pick up power-ups, or move quickly without firing, to keep its flame breath bar filled. At the end of each stage is a boss battle which you need to win to progress.

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Castlevania, PC

The PC MS-DOS version of Konami‘s Castlevania was developed by Unlimited Software, Inc. (the same company that did the C64 conversion), and first published in North America in 1990. As far as I know it didn’t get a release in Europe or Japan.

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Castlevania, Commodore 64

The Commodore 64 version of Castlevania was converted by Unlimited Software, Inc. and published by Konami in 1990, and it’s not a bad port overall. It’s arguably better than the dodgy Amiga version.

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