Tag Archives: platform game

Nemesis the Warlock, ZX Spectrum

The ZX Spectrum version of Nemesis the Warlock was developed by Creative Reality and published by Martech in 1987. And it is another relatively poor adaptation of a classic 2000AD comic character.

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Nemesis the Warlock, Commodore 64

Nemesis the Warlock was developed by Creative Reality and first released by Martech in 1987. It is based on the 2000AD comic character of the same name, although the connection is tentative to say the least.

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Judge Dredd, ZX Spectrum

Melbourne House‘s Judge Dredd on the ZX Spectrum was released slightly later than the 1986 Commodore 64 version, coming out in early 1987. It was again programmed by Australian software company Beam Software, and it plays similarly to the C64 original. That is: it’s a bit of a travesty.

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Judge Dredd, Commodore 64

This 1986 adaptation of Judge Dredd – the infamous cop of the future who debuted in 2000AD comic – was developed by Beam Software and published by Melbourne House, and it’s a bit of a travesty to be honest.

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Sonic Adventure, Dreamcast

Sega‘s first attempt to make a fully 3D Sonic game was first published on the Dreamcast on December 23rd 1998, and while it’s not a bad game – it’s not a great one either.

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Magician Lord, Neo Geo

Magician Lord is a bit of a rarity on the Neo Geo – it’s a scrolling action game based on fantasy characters. It’s like a run-and-gun game with magic, basically. Not the kind of game you see very often on the Neo Geo, and it’s a decent game to boot.

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Wonder Boy, Commodore 64

Wonder Boy on the C64 is a conversion of the 1986 Sega arcade game. It was developed by Images Design for Activision and published in 1987.

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Tomb Raider III: The Adventures of Lara Croft, PC

Tomb Raider III: The Adventures of Lara Croft is the second sequel to the smash hit Tomb Raider and was developed by Core Design and published by Eidos Interactive in 1998.

The game follows archaeologist-adventurer Lara Croft as she embarks upon a quest to recover four pieces of a meteorite that are scattered across the world. Lara can explore five new locations: India, the South Pacific, London, Nevada, and Antarctica.

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Tomb Raider II, PC

The 1997 sequel to the classic Tomb Raider, Tomb Raider II, was once again developed by Core Design and published by Eidos Interactive.

The sequel builds upon the good parts of the first game and delivers even more Lara Croft hi-jinks and agility. An enhanced version of Core‘s Tomb Raider engine was used to power the game world.

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Tomb Raider, PC

The classic first adventure in the Tomb Raider series was developed by Core Design and published by Eidos Interactive – initially for the Sega Saturn – in 1996. Then PC MS-DOS and PlayStation versions followed soon after.

The game was a smash hit on the PlayStation and sold well on the PC too, making it something of a breakthrough title for Core Design, whose stature was greatly elevated with the success of the Tomb Raider series.

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