Quite possibly the maddest (and best) video game title of all time, Fat Worm Blows A Sparky was a critical hit back in 1986 when it was first released.
Tag Archives: overhead
Lunar: Silver Star Story Complete, PlayStation
Lunar: Silver Star Story Complete is a superb party-based, level-grinding RPG, first released on the Sega Saturn in 1996 (as Lunar: The Silver Star), and brilliantly remade for the Sony PlayStation in 1998.
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Spore, Commodore 64
Although it doesn’t look like much, Spore is in fact a high-tension, high-speed, single screen Gauntlet variant, with lots of shooting, shooting, shooting!
Morpheus, Commodore 64
Andrew Braybrook‘s 1987 release, Morpheus, is a strange mix of space shooter and resource management. Management of your ship’s shield’s mostly, which can be prolonged by adding extra generators, or by building up the size of the hull.
Intensity, Commodore 64
Intensity was Andrew Braybrook‘s final Commodore 64 game (before moving on to 16-bit machines), and it’s a pretty good rescue the colonists type game, where you control a skimmer that has to contend with all manner of obstacles, all of which either want to kill you, or eat the colonists you’re trying to rescue.
Paradroid Metal Edition, Commodore 64
Arguably the best version of Andrew Braybrook‘s timeless Commodore 64 classic, Paradroid.
Paradroid Metal Edition (aka Heavy Metal Paradroid) is a suped-up version of Paradroid with faster scrolling and more responsive controls.
APB, Arcade
Atari Games‘ 1987 arcade hit APB (All Points Bulletin) is a humorous, fun, overhead driving game where the object is to chase down and ‘catch’ perpetrators in the act of breaking the law, and eventually pulling over targets who have had APBs called on them.
Badlands, Arcade
Badlands is a fun multi-player arcade race game, very much in the mould of the classic Super Sprint, except with a post-apocalyptic theme and with guns and missiles on the cars.
Teleglitch: Die More Edition, PC
This incredibly tough roguelike shooter is a wonderful game. It looks fantastic, scrolling along, with an overhead 3D view, but with 2D sprites in the playfield. Graphically Teleglitch is clever.
Banshee, Amiga
Banshee, a vertically-scrolling shoot ’em up released by Core Design in 1994, is a great example of beautiful 2D graphics on the early 16-bit machines.