Codename MAT II is the sequel to Derek Bewster‘s acclaimed space combat game. It was published by Domark in the UK in 1985.
Tag Archives: lasers
Jedi Knight: Mysteries of the Sith, PC
Mysteries of the Sith is the 1998 sequel to Dark Forces II. It uses the same 3D engine (with some enhancements) and follows the same style of gameplay as its predecessor, but contains considerably more features and detail.
Jedi Knight: Dark Forces II, PC
Jedi Knight: Dark Forces II – as the title says – is a direct sequel to the Star Wars-based shooter, Dark Forces. It was published by LucasArts in 1997.
Dark Forces, PC
Dark Forces is LucasArts‘ attempt at Doom, with a Star Wars make-over. It was first released in 1995 for MS-DOS PCs.
Looking at it now: it hasn’t aged too well, although it’s still fun to play if you get the controls set up correctly.
Gunhed, PC Engine
Gunhed is a classic vertically-scrolling. progressive-weapons shooter released for the PC Engine in 1989. It is based on the Toho film of the same name. In North America the game goes by the name of Blazing Lasers.
Star Raiders, Atari 8-bit
Doug Neubauer‘s 1979 release, Star Raiders, is a very important game indeed. Predominantly because it was so hugely influential on many other games that followed it. Some people even point to it being the spark that started the first-person shooter market, but that is probably going a little too far…
X-Wing, PC
Still considered to be one of the best Star Wars games of all time, X-Wing is a serious, high-tech, fantasy combat sim – in space obviously – with all the different ships from the famous films in there somewhere, modelled in low-res 3D.
Juno First, Arcade
Juno First is a kind of overhead shoot ’em up, but with a three-quarters perspective into the screen.
R-Type III: The Third Lightning, Super Nintendo
This 1994 Super Nintendo exclusive (at the time) is half sequel, half remake of Irem‘s classic arcade shooter, R-Type.
Continue reading R-Type III: The Third Lightning, Super Nintendo
Federation of Free Traders, Atari ST
A space exploration and trading game from 1989 that was meant to rival Elite. And it almost did. Except for a fundamental problem… The problem was: travelling around; jumping from planet to planet was… To put it mildly: sticky.