Tag Archives: jumping

Ghosts ‘N Goblins, ZX Spectrum

The ZX Spectrum version of Capcom‘s arcade classic, Ghosts ‘N Goblins, was first released by Elite Systems in 1986.

There is some confusion about who programmed the game. The title screen says that it was coded by Keith Burkhill, yet some sources say that Nigel Alderton programmed it. It could be that both worked on the game, but it’s not entirely clear…

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Ghosts ‘N Goblins, NES/Famicom

The NES/Famicom port of Capcom‘s classic arcade game, Ghosts ‘N Goblins, was developed by Micronics and first published in 1986. And – just like its parent – it is a very difficult game to make progress in.

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Castlevania: Legacy of Darkness, Nintendo 64

Set eight years before the events of Castlevania 64, Legacy of Darkness is a prequel to the first N64 Castlevania, featuring a ‘man-beast’ called Cornell who is trying to save his sister, Ada, from being used as a sacrifice to resurrect Dracula.

The game is set in 1844 and begins with Cornell arriving at his home village, only to discover that it’s been burnt to the ground by Dracula’s skeleton army. He finds Ada’s pendant on the ground and follows her scent to Dracula’s castle.

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Castlevania, Nintendo 64

Developed by Konami‘s Kobe division and first released in 1999, Castlevania on the N64 (sometimes referred to as “Castlevania 64“) is a third-person 3D game – the first 3D game, in fact, in the popular horror/platform/action series.

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Aliens: Neoplasma, ZX Spectrum

Aliens: Neoplasma is a homebrew ZX Spectrum game that was released by a Russian dev team called “SaNchez” in 2019. The game is for Spectrum 128K models only and is a run-and-gun shooter with platforming elements. It’s available in English, Russian and Spanish (each language is a separate download).

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Dragon’s Curse, PC Engine

Dragon’s Curse is the American TurboGrafx-16 conversion of the classic Sega Master System game Wonder Boy III: The Dragon’s Trap. It was ported by original developer Westone and published by NEC in 1990 in North America and Hudson Soft in Japan in 1991. In Japan the game was confusingly released as “Adventure Island” (not to be confused with Hudson Soft‘s own Adventure Island series), and has a short intro sequence not seen in the American version.

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Rainbow Islands, ZX Spectrum

The ZX Spectrum has an excellent port of Taito‘s classic arcade game, Rainbow Islands, thanks to the developers at Graftgold. It was first published by Ocean Software in 1990.

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Impossamole, ZX Spectrum

Impossamole on the ZX Spectrum is a multi-load expanded re-imagining of Gremlin Graphics‘ classic first Monty Mole game: Wanted: Monty Mole. It was developed by Core Design and first published by Gremlin in 1990, which was very late in the Spectrum‘s lifespan.

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Blade Warrior, ZX Spectrum

CodemastersBlade Warrior is a late-era ZX Spectrum platform game that has just enough going for it that it’s still worth playing today. Maybe… Take a look and see what you think…

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Three Wonders, Arcade

Three Wonders is an unusual arcade game from Capcom that was first released in 1991. What’s unusual about it is that the game is based around three separate games – each of which you can choose to play in any order, cooperatively with a friend, and that are supposedly linked by the game’s storyline and characters.

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