Tag Archives: Japanese

Soulcalibur, Arcade

After the arcade game, Soul Edge in 1996, and the PlayStation conversion of that game in 1998 (called “Soul Blade” in the West), came Soulcalibur in 1999. It was made available in arcades first, as a two-player cabinet, and did reasonably good business.

The basic storyline is about a group of fighters battling it out for possession of a mystical sword called “The Soul Edge“.

Continue reading Soulcalibur, Arcade

Soul Blade, PlayStation

Released in December 1996 in Japan, and in 1997 in North America and Europe, Soul Blade is the PlayStation port of Namco‘s Soul Edge arcade fighting game – the predecessor to the Soulcalibur series.

Soul Edge was a pioneering early attempt at using Motion Capture in a fighting game – for the realistic animation of the combatants – and it had quite an impact on fighting game fans when it was first released.

Continue reading Soul Blade, PlayStation

Soul Edge, Arcade

Developed by “Project Soul” and released into arcades by Namco in April 1996, Soul Edge is a weapons-based, one-on-one fighting game that serves as the predecessor to the Soulcalibur series.

Continue reading Soul Edge, Arcade

Bomberman 64: The Second Attack!, Nintendo 64

Bomberman 64: The Second Attack! is actually the second Bomberman sequel on the Nintendo 64, so could have been called “The Third Attack!“, but it is a direct sequel to Bomberman 64, thus the name. It was developed by Hudson Soft and published by Hudson themselves in Japan in 1999, and by Vatical Entertainment in North America in 2000, and it is another fully-3D Bomberman game.

Continue reading Bomberman 64: The Second Attack!, Nintendo 64

The Cyber Shinobi, Sega Master System

Released exclusively for the Sega Master System in 1990, The Cyber Shinobi is a sequel to the first Shinobi, but it’s not really a sequel many will remember. Mostly because it isn’t very good…

Continue reading The Cyber Shinobi, Sega Master System

Bomberman Hero, Nintendo 64

Published by Hudson Soft in 1998, Bomberman Hero was the second Bomberman game released for the Nintendo 64. It is considerably different to the previous N64 Bomberman game (Bomberman 64), but is still set in a fully 3D environment.

Continue reading Bomberman Hero, Nintendo 64

Moon Crystal, NES/Famicom

Released in Japan only for the Nintendo Famicom in 1992, Moon Crystal is a scrolling platform game in the style of Zelda II. The game was developed by Hector (aka “Hect“), and fan translations into English, Spanish, Polish and Indonesian exist, making the game understandable to players who don’t speak or read Japanese.

Continue reading Moon Crystal, NES/Famicom

Kid Icarus: Of Myths and Monsters, Game Boy

Developed by Nintendo and TOSE Co., Ltd., Kid Icarus: Of Myths and Monsters is the sequel to Kid Icarus – a much-loved game released for the Nintendo Entertainment System in 1986. Of Myths and Monsters was published by Nintendo, exclusively for the original Game Boy, in 1991 in North America, and 1992 in Europe. For some reason, it wasn’t released in Japan, where it was made.

Continue reading Kid Icarus: Of Myths and Monsters, Game Boy

Bomberman 64, Nintendo 64

Bomberman 64 was the first true 3D game in the Bomberman series (I do not count 3D Bomberman, from 1984, as a true 3D Bomberman game). It was initially released for the Nintendo 64 by Hudson Soft in 1997.

Continue reading Bomberman 64, Nintendo 64

3D Bomberman, MSX

3D Bomberman (aka 3-D Bomber Man aka Sanjigen Bomberman) is an early, first-person interpretation of the Hudson Soft Bomberman concept. It was released in – Japan only – for MSX, Sharp X1, FM-7, PC-6001 and PC-8000 home computers in 1984.

In spite of the game’s title, this is not a true 3D game as it doesn’t contain any polygonal graphics, it’s just an old school way of describing a game that takes place along the ‘Z’ axis of an X,Y,Z three-dimensional grid.

Continue reading 3D Bomberman, MSX