Ultima III: Exodus is the third game in the Ultima series and the final instalment in the “Age of Darkness” trilogy. It was the first Ultima game that was published by Origin Systems and first came out for the Apple II in 1983. Ultima III was also the first game in the Ultima series where you controlled a party of characters, rather than a single hero, and the first Ultima game to use a line of sight/fog-of-war mechanic, meaning that anything that wasn’t directly within viewing distance was hidden from the player.
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Ultima II: The Revenge of the Enchantress [1989 remake], Apple II
Here’s a set of screenshots showing the rare 1989 remake of Richard Garriott‘s Ultima II: The Revenge of the Enchantress for the Apple II. It’s considered to be rare because it was only ever released once, for Origin Systems‘ Ultima Trilogy compilation of the first three games. It was also Origin‘s final release for the Apple II.
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Ultima II: The Revenge of the Enchantress, Atari ST
Oh my goodness… This Atari ST conversion of Ultima II, by Robert Eric Heitman, uses a mouse-driven GEM interface as an “enhancement” over the original, and this – in my opinion – has turned the game into kitty litter…
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Ultima II: The Revenge of the Enchantress, PC
Originally released by Sierra On-line in 1983, the PC MS-DOS version of Ultima II: The Revenge of the Enchantress is pretty much the same as the Apple II original – except for the graphics which are four-colour CGA and look pretty awful. Thankfully there’s a fan-made patch, by The Exodus Project, that upgrades the graphics and fixes a few bugs and that’s the version I’m showing here. Note that at the end of this sequence of screenshots I’ve also shown the CGA version of the game for comparison.
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Ultima II: The Revenge of the Enchantress, Commodore 64
The 1983 Commodore 64 version of Ultima II: The Revenge of the Enchantress is a bit of a mixed bag in my opinion. On the one hand it is a gigantic, innovative, involving, and highly challenging Role-Playing Game, and a worthy sequel to the first Ultima (which was a great game). And on the other hand it is a fiddly, visually insipid and annoyingly vague quest into who knows what kind of fantasy, time-travelling nonsense…
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Ultima II: The Revenge of the Enchantress, Atari 8-bit
The Atari 8-bit conversion of Ultima II: The Revenge of the Enchantress was developed and published by Sierra On-line in 1983, coming out not long after the original Apple II version.
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Ultima II: The Revenge of the Enchantress, Apple II
Ultima II: The Revenge of the Enchantress is the sequel to Ultima and is the second game in the Ultima series. It was first released in 1982 for the Apple II. The game was initially published by Sierra On-Line, but a dispute over royalties for the PC version led series creator Richard Garriott to start his own company, Origin Systems.
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Confuzion, Commodore 64
Confuzion was written by Paul Shirley – of Spindizzy fame – and published by Incentive Software in 1985. It’s a sliding puzzle game where you have to re-arrange tiles so that a spark can reach a bomb before the timer runs out.
Rastan, ZX Spectrum
This ZX Spectrum conversion of the 1987 scrolling hack and slash arcade game from Taito was developed by Icon Design and published by Imagine Software in 1988. And it’s not bad, but it’s not great either.
Defender II, Amiga
Defender II was programmed by Jeff Minter of Llamasoft and published by Arc Developments in 1990. It is a home computer-only sequel to Williams Electronics‘ classic arcade game, Defender. The game includes a version of the original Defender, and its sequel, Stargate – as well as Minter‘s own Defender II.