Compared to the Spectrum original, Amstrad Kokotoni Wilf is pretty ugly. The developers have chosen a dark blue background with green caves, and the odd splash of colour in the (very flickery) sprites and landscape decorations. The graphics are very poor in my opinion.
Tag Archives: conversion
Qix, PC
The 1989 PC MS-DOS conversion of Taito‘s classic arcade game Qix was programmed by the Alien Technology Group and is excruciatingly difficult. At least: that’s what I found.
Ghouls ‘N Ghosts, Atari ST
The Atari ST conversion of Ghouls ‘N Ghosts is pretty ugly.
Ghouls ‘N Ghosts, ZX Spectrum
Software Creations made this Ghouls ‘N Ghosts conversion for US Gold in 1989. It has to be said that it resembles the original only superficially.
Ghouls ‘N Ghosts, Commodore 64
The Commodore 64 conversion of Ghouls ‘N Ghosts is surprisingly good, even though everything in it looks a bit tiny.
Ghouls ‘N Ghosts, PC Engine
Only ever released in Japan, this PC Engine conversion of Capcom‘s classic Ghouls ‘N Ghosts was developed by NEC Avenue and is one of the very best conversions out there.
Ghouls ‘N Ghosts, Megadrive/Genesis
The Megadrive/Genesis conversion of Ghouls ‘N Ghosts is one of the very best conversions out there. In my opinion, second only to Super Ghouls ‘N Ghosts on the SNES (and of course the original arcade game).
Defender of the Crown, Commodore 64
The Commodore 64 conversion of Defender of the Crown is a celebrated retro gaming classic. Apart from loading times, there’s little to fault about it.
Movie, Amstrad CPC
Duško Dimitrijevic ‘s brilliant isometric adventure, Movie, translates exceptionally well to the Amstrad CPC, as can be seen from these screenshots.
Castle Master II: The Crypt, Amiga
A direct follow-up to Castle Master, published by Incentive Software in 1990 and again using the Freescape Engine – one of the earliest 3D game engines.