Hang-On is a superfast motorbike racing game developed by Yu Suzuki (and his team) for Sega and released into arcades in 1985 – a year before the seminal Out Run.
Tag Archives: 1985
Super Mario Bros., NES
The successor to the 1983 arcade game Mario Bros., Super Mario Bros. was released in Japan and North America in 1985, although it wasn’t released in Europe until 1987.
It is considered by many gamers to be one of the greatest video games of all time, and I wouldn’t dispute that assessment.
Saboteur, ZX Spectrum
Written by Clive Townsend and published by Durell Software in 1985, Saboteur is a stealth action platform game that was something of a hit with ZX Spectrum users back in the day.
Z, Commodore 64
Chris Butler‘s Z is a slick, eight-way-scrolling, overhead shoot ’em up published by Rino Software in 1985. Not to be confused with the 1996 game of the same name, by The Bitmap Brothers.
Abu Simbel Profanation, ZX Spectrum
This 1985 release from Spanish company Dinamic Software is an obscure ZX Spectrum platform game about Egyptian tomb-raiding.
Fairlight, ZX Spectrum
Bo Jangeborg‘s Fairlight is a legendary isometric adventure game, published by The Edge in 1985.
Sabre Wulf, Commodore 64
The Commodore 64 version of Ultimate‘s classic Sabre Wulf was made by Greg Duddle of Mr. Micro for Firebird Software, who published the game in 1985.
Frankie Goes To Hollywood, Commodore 64
Back in 1985 gamers were astounded to see the release of an officially-licensed game, based on the pop band Frankie Goes To Hollywood. “Whatever will they think of next?” went the chattering classes. Well, just like the records that were burning up the charts, the Frankie Goes To Hollywood video game license turned out to be ‘gold dust’ to publisher Ocean Software, and the game itself is remembered as being a pretty good one (which is rare for licensed product).
Alien 8, ZX Spectrum
The original ZX Spectrum version of Alien 8 was first released in 1985, not long after Knight Lore had already blown the world away with its incredible isometric graphics and characteristic gameplay.
Street Hawk: Subscriber Edition, ZX Spectrum
We may never know the full version of events surrounding this notorious Ocean Software game, but legendary Spectrum programmer Jonathan Smith was almost certainly involved. It does bear a few of his hallmarks, but is a ridiculously simple and quite boring shoot ’em up.
Continue reading Street Hawk: Subscriber Edition, ZX Spectrum