The ZX Spectrum conversion of the classic arcade game Gauntlet is surprisingly good. It was developed by Gremlin Graphics and published by US Gold in 1987 and features all 100 levels from the original, only in multi-load chunks. This was because the game was initially released on cassette only and required loading after a certain number of levels were traversed.
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The Arc of Yesod, ZX Spectrum
The Arc of Yesod is the sequel to Nodes of Yesod and was actually published the same year as Nodes, in 1985. The game was again developed by Odin Computer Graphics, but this time was published by Thor Computer Software.
Nodes of Yesod, ZX Spectrum
Nodes of Yesod is a platform exploration game created by Liverpool-based Odin Computer Graphics and first published for the ZX Spectrum in 1985.
At the time it was a critical hit – mostly because the presentation is top notch – but playing the game now you really have to wonder what all the fuss was about, because it really is one of the most frustrating Spectrum games ever made…
Bobby Bearing, Amstrad CPC
Robert and Trevor Figgins‘ isometric action/puzzle game, Bobby Bearing, originated on the ZX Spectrum but is arguably slightly better on the Amstrad CPC.
The game features the titular character, Bobby, who is a smiling ball bearing who can roll around, fit through holes, push things, and… erm, not much else. He does have character, though.
Cybernoid II: The Revenge, ZX Spectrum
The sequel to Raffaele Cecco‘s 1987 Spectrum hit Cybernoid is more of the same devilishly difficult flick-screen shooting fun.
Martianoids, ZX Spectrum
Ultimate Play the Game‘s 1987 release, Martianoids, is another US Gold attempt to recreate the thrills and spills of a genuine Ultimate game and failing miserably.
You can find some indication of this if you type “Martianoids longplay” into YouTube and seeing that there aren’t any videos. Almost every other Spectrum game has someone playing through it on YouTube; definitely every other Ultimate game, but not this one.
Bubbler, ZX Spectrum
Bubbler is an isometric action game that was published in 1987 under the Ultimate Play the Game banner, but in reality is a US Gold game that wasn’t developed by the original Ultimate team. And it is an insanely difficult, but playable, game.
The Official Father Christmas Game, ZX Spectrum
Although you may laugh at the title of this Christmas-themed game, it’s not called that because the publisher (Alternative Software) went to Lapland to buy an official license from Santa… It’s called that because it is an official tie-in with the famous children’s charity, Save The Children. The game was sold (for a reasonable £2.99, for the Spectrum, Amstrad and C64) in 1989 and all profits went to Save The Children.
Continue reading The Official Father Christmas Game, ZX Spectrum
Astroclone, ZX Spectrum
This 1985 release from Hewson Consultants is basically a futuristic variation of the classic Avalon/Dragontorc games by Steve Turner. It uses similar presentation and game mechanics to those games, with a central character moving around pseudo 3D rooms, exploring and solving puzzles.
The Lord of the Rings, ZX Spectrum
Developed by Beam Software and published by Melbourne House in 1986, The Lord of the Rings is a text adventure game made by essentially the same team who created the classic Spectrum text adventure, The Hobbit.
Was it the first official Lord of the Rings game ever made? Possibly. There were definitely many unofficial Lord of the Rings rip-off games on the market before this, but this is arguably the first properly-licensed Lord of the Rings game for home computers.