For a while, in the mid Eighties, Access Software‘s Leaderboard hung on to the title of “best golf game on the planet”. Starting on the Commodore 64 and ending here on the Atari ST (and Amiga) in 1986.
Tag Archives: simulation
Sim Ant, Super Nintendo
I’ve played a number of different versions of Sim Ant and would have to say that the Super Nintendo version is probably my favourite.
Alter Ego, Commodore 64
Alter Ego is a text-based Role-Playing Game where you can live out the mundane life of a person in an alternate reality, be they male or female, and play out the many branches of possibilities in their lives.
International Basketball, Commodore 64
As good as International Soccer is (well, isn’t), International Basketball is on a whole ‘nother level when it comes to playability…
Again written by Andrew Spencer for Commodore, International Basketball looks very similar to its predecessor but is leagues better, in terms of gameplay.
International Soccer, Commodore 64
Andrew Spencer‘s International Soccer is a very early football game for the Commodore 64. And by “very early” I mean: 1983.
It stood out from other football games on the market at the time because it had a modicum of playability. You could at least take possession of the ball and have shots on target. You could at least kick the ball in the right direction…
Pinball: Revenge of the Gator, Game Boy
Developed and published by HAL Laboratory in 1989, Pinball: Revenge of the Gator is a memorable handheld pinball game with a cartoony, reptilian theme.
Golf, Game Boy
Simply called Golf, this 1989 Game Boy title is a conversion of Nintendo‘s classic 1984 Nintendo Entertainment System game and gives a fantastic round of putting and driving on Nintendo‘s humble little handheld.
Championship Pool, Super Nintendo
Bitmasters‘ 1993 title Championship Pool for the SNES is – I think – arguably the best pool game of all time. On any system.
No Second Prize, Atari ST
No Second Prize is a 3D motorbike racing game from German developer and publisher Thalion, with mouse controls and an emphasis on fun, rather than realism.
Which suits me, because realism in these games can really become a problem when all you want to do is complete one lap of the course without crashing, but can’t seem to be able to do that.
Track & Field, Arcade
Konami‘s 1983 arcade hit Track & Field broke new ground with its button-bashing gameplay.
It also broke a fair few cabinets along the way, with arcade machine operators having to repair the buttons on machines quite often, to keep them operative (and therefore earning money). A broken Track & Field machine was no good to anyone, and people tend to get carried away and hit too hard when playing this game.