Tag Archives: Sci-Fi

Starglider, ZX Spectrum

The ZX Spectrum version of Argonaut‘s classic Starglider is actually surprisingly good. Or, rather: the 128K version is very good (the 48K version plays well enough, but it lacks the digitised speech and other enhancements, so is a little plain). And the main reason Starglider on the Speccy is respectable, is because it was converted by Realtime Games Software, who were pioneers in the field of Spectrum-based 3D games, having created the legendary Starstrike, Starstrike II and Carrier Command (among others).

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Starglider, Amiga

Argonaut Software‘s Starglider, when it first came out, was a flashy release. It came in a big blue box, with a novella, a manual, and a single floppy disk. Magazines were raving about it, and I remember buying it… for the ZX Spectrum. LOL.

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Starglider, Atari ST

The Atari ST version of Argonaut Software‘s pioneering 3D shooter, Starglider, first came out in 1986 – a year before the Amiga version (for some reason – I don’t know why).

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RoboCop, Amiga

Ocean Software‘s Amiga port of RoboCop was fairly impressive when it first came out in 1989, but – playing it now – it hasn’t stood the test of time particularly well. It’s a scrolling run-and-gun shooter that is loosely-based on the Data East arcade game of the same name (although the arcade game and the home computer versions were developed in parallel).

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X, Game Boy

This game – called simply “X” – was a Japan-only release, in 1992, on the original black and white Game Boy, but its conception and development would later have a profound effect on Nintendo‘s confidence in producing 3D-based games.

X was created by British developer Argonaut Software (specifically, by Dylan Cuthbert, who was later infamously ‘poached’ by Nintendo from Argonaut), and was a demonstration of their ability to produce 3D-based games on home video game systems. This impressed Nintendo, who then tasked Argonaut with creating a new 3D game on their Super Nintendo console, which eventually became the classic Star Fox. And the rest is history… Sort of.

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Flashback, 3DO

The 3DO version of Delphine Software‘s futuristic platform adventure, Flashback, was ported by Tiertex Design Studios and published by US Gold in North America and Europe in 1993. Flashback on the 3DO was also released by Electronic Arts Victor in Japan in 1995.

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Lagrange Point, NES/Famicom

Released in Japan only by Konami in 1991, Lagrange Point is a science fantasy JRPG set on a human colony ship in space (located at the Lagrangian points between Earth and the Sun). Communications are lost between colonies, so a search team is sent in to investigate.

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Alien Syndrome, Commodore 64

The C64 version of Alien Syndrome was developed by Softek International and published under their ACE label in 1988. It is a very good port of the Sega arcade game, although it does have one issue that might annoy players…

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Shadow Squadron, Sega 32X

Developed and released by Sega in 1995, Shadow Squadron (also known as Stellar Assault in Europe) is a first-person, 3D space combat game with fast-moving filled polygons. The game can be played by one or two players and features a co-op mode where one player steers the ship and the other mans a gun turret.

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RoboCop 3, ZX Spectrum

The third RoboCop game for the Spectrum was developed by Probe Software and published by Ocean in 1992. It is based on the film of the same name, and is unfortunately not in the same league as RoboCops one and two… Just like the film itself.

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