Tag Archives: prerendered

Seal of the Pharaoh, 3DO

Seal of the Pharaoh is a first-person dungeon-crawler with a tomb-raiding ancient Egyptian theme. It was developed by System Sacom and published in 1994, exclusively for the 3DO, by ASK Kodansha in Japan and Panasonic in North America.

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Maximum Force, Arcade

Maximum Force is the ‘spiritual successor’ to Atari Games‘ hit lightgun shooter, Area 51. It was developed by Mesa Logic (the same company who made Area 51) and features the same style of gameplay and graphics – pre-rendered backgrounds and environments; fixed, on-rails camera movement, and shot-on-video digitised characters. The game was first released into arcades in 1997 and caters for one or two players.

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Area 51, Arcade

Developed by Mesa Logic and distributed into arcades by Atari Games in 1995, Area 51 is a lightgun shooter for one or two players where you play as a member of a military incursion team, called the Strategic Tactical Advanced Alien Response (STAAR), which has been sent in to prevent aliens – known as The Kronn – and alien-created zombies, from taking over the infamous Area 51 military facility.

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Clockwork Knight 2, Sega Saturn

Developed and published by Sega in 1995, Clockwork Knight 2 (aka Pepperouchau’s Adventure) is the sequel to Clockwork Knight, which was released the previous year. It’s a Saturn exclusive platform game with gameplay similar to its predecessor, but with a number of changes and additions.

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Clockwork Knight, Sega Saturn

Clockwork Knight is a platform game exclusive to the Sega Saturn that mixes pre-rendered 2D graphics (like those in Donkey Kong Country) and 3D graphics (polygonal shapes), with the concept of children’s toys coming to life, and it is a pleasant and playable enough experience as platform games go. It was developed and published by Sega and first released in 1994.

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Judge Dredd, PlayStation

Developed by Gremlin Interactive and published by Activision in North America and Gremlin in Europe in 1997, Judge Dredd on the PlayStation is an on-rails lightgun shooter in a similar vein to something like Virtua Cop, only much, much worse.

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Resident Evil 2, PlayStation

Capcom‘s Resident Evil 2 really elevated the survival horror genre to great heights, way back in 1998 when it was first released.

Mostly because it was more gritty and serious than the first game, but also because it was a much more complex storyline in this one: with two different characters playing the same scenario, but from different perspectives (and provided on two different CD-ROMs). Effectively giving you two games in one. So you play one character on a ‘A’ game, and the other on a ‘B’ game, by loading your save in from having completed one half of the game.

And the actions of one character in the game have an effect on what the second character experiences in their game later.

This – in itself – is a dazzling feature, but there is so much more to Resident Evil 2 than that.

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