Paul Woakes‘ third game in the Mercenary series (after Damocles) retains all the flying, exploration and puzzling of the first two games, but also allows you to fly off planet, and visit other places in the Gamma System.
Tag Archives: polygons
Damocles: Mercenary II, Atari ST
Developer Paul Woakes takes the Mercenary series much further in Damocles (1990) – the second game in the series.
I, Robot, Arcade
Atari’s 1984 arcade hit I, Robot was the ever first video game to use 3D polygonal graphics in its presentation.
Mercenary, Commodore 64
Novagen‘s classic 3D exploration game, Mercenary, was first released for the Commodore 64 in 1985. It was designed and coded by Paul Woakes.
Tekken 3, PlayStation
The PlayStation version of Tekken 3 was released by Namco in 1998.
Stunt Island, PC
This excellent MS-DOS title, released by Disney Interactive in 1992, literally allows you to set up stunts, film them, and then edit them together into an independently-playable movie afterwards.
Elite Plus, PC
There were many versions of the classic space combat/trading game, Elite. The best, though, is arguably Elite Plus on the PC in VGA. Made by Chris Sawyer of Realtime Software in 1991.
Stunt Car Racer, Amiga
Geoff Crammond‘s Stunt Car Racer on the Amiga is a blistering game!
In fact: on all systems Stunt Car Racer appeared on, it worked extremely well. Mainly because Crammond programmed most of them himself (barring the Amstrad and Spectrum versions), which gave them consistency, and a boost because he was such a good programmer.
Shenmue, Dreamcast
Some nice grabs from Shenmue on the Sega Dreamcast. An all-time gaming classic.
Frontier: Elite II, PC
David Braben‘s long-awaited 1993 follow-up to the classic space trading game Elite unfortunately doesn’t involve Ian Bell.