I keep banging on about Geoff Crammond‘s The Sentinel (also known as The Sentry in North America) and will probably continue to do so until I’ve written about every version available. 🙂
Tag Archives: Non-violent
Travel With Trashman, ZX Spectrum
The sequel to the classic Trashman is another excellent ‘leftfield’ Spectrum game from Malcolm Evans and New Generation Software.
In Travel With Trashman you’re again controlling Trashman – a bin man – and one who is on holiday and also who is incapable of walking away from litter he finds on the ground.
Spindizzy Worlds, Super Nintendo
Paul Shirley‘s superb isometric puzzle/action game, Spindizzy Worlds, translates well to the Super Nintendo, even though this conversion did not have his blessing.
Spindizzy, Apple II
I’m not sure if it’s the game or the emulator – or something else – but controlling the spinning top-like device, GERALD, in the Apple II version of Spindizzy is like trying to navigate Cape Horn in a rowing boat in the depths of winter. It’s suicidal…
Spindizzy, Commodore 64
In my mind: one of the best 8-bit games ever made. Spindizzy is part Marble Madness tribute; part completely original game, with you controlling a spinning top-like device, called GERALD, exploring a large, isometric game world that is suspended in space.
Hyper Sports, Arcade
Hyper Sports is the iconic 1984 sequel to Konami‘s arcade hit Track & Field.
Boulder Dash, ColecoVision
The ColecoVision conversion of Peter Liepa and Chris Gray‘s classic Atari 8-bit game, Boulder Dash, is really quite wonderful. It was converted by Micro Lab and published on the Micro Fun label in 1984.
Chuckie Egg, Dragon 32
The Dragon 32 version of A&F Software‘s classic Chuckie Egg was released in 1983. And – like all Dragon games – it is decidedly green.
Chuckie Egg, MSX
The MSX version of Chuckie Egg was produced by A&F Software and released in 1984.
Graphically, the use of colour in this version is strange, but at least Henhouse Harry (the main character in Chuckie Egg) benefits from some extra colour. His animation is a bit stunted though. Harry moves around quickly enough, and the controls are very responsive, so running and jumping feels good – as it’s meant to in Chuckie Egg.
Chuckie Egg, Amstrad CPC
Amstrad Chuckie Egg is not bad, but is somewhat let down by flickery graphics and unrefined gameplay.