Known as Inside Outing on 8-bit home computers, and Raffles on 16-bit computers, this excellent isometric platform game translates very well to the Atari ST.
Tag Archives: gravity
Inside Outing, ZX Spectrum
The ZX Spectrum conversion of Michael St. Aubyn‘s Inside Outing was programmed by Pamela Roberts with graphics by Mike Smith.
Inside Outing, Commodore 64
The Commodore 64 version of Inside Outing features graphics by the game’s original designer – Michael St. Aubyn – although the coding itself was done by Timedata/Pamela Roberts.
Inside Outing, Amstrad CPC
Inside Outing is an interesting isometric action/adventure game initially published by The Edge in 1988. It was designed by Michael St. Aubyn and converted to a number of different platforms, with this Amstrad version being the original.
Spindizzy, Apple II
I’m not sure if it’s the game or the emulator – or something else – but controlling the spinning top-like device, GERALD, in the Apple II version of Spindizzy is like trying to navigate Cape Horn in a rowing boat in the depths of winter. It’s suicidal…
Spindizzy, Commodore 64
In my mind: one of the best 8-bit games ever made. Spindizzy is part Marble Madness tribute; part completely original game, with you controlling a spinning top-like device, called GERALD, exploring a large, isometric game world that is suspended in space.
Thrust, BBC Micro
The late Jeremy Smith‘s classic gravity game, Thrust, came out first on the BBC Micro in 1986, before being converted to every other platform on the planet.
Spindizzy, Atari 8-bit
Paul Shirley‘s classic isometric puzzle/adventure game, Spindizzy, originated on the Commodore 64, but is also quite excellent on the Atari 800.
Virus, Atari ST
Thrust, Atari ST
Thrust is a conversion of the late Jeremy Smith‘s classic BBC/Commodore 64 gravity game, and it is a very good one.