Frenzy is an arcade maze/shooter from 1982 that was developed and published by Stern Electronics. It is the sequel to the 1980 arcade game, Berzerk, and features similar presentation and gameplay.
Tag Archives: early
Galaxian, ColecoVision
The Galaxian conversion for the ColecoVision was first released in 1984 by Atarisoft, and it is a decent port of the classic 1979 arcade game from Namco. A secret message in the game credits James D. Eisenstein for writing the graphics and program (he also dedicates the game to his then wife/girlfriend, Jeneane).
Dig Dug, Arcade
Dig Dug is a cute arcade digging game from Namco that was a cult hit during the early to mid-1980s. It was first distributed into arcades in 1982 and was much cloned by other game developers, and was also officially ported to many home systems of the time, including for the Atari 2600 and Mattel Intellivision (among many others).
Ultima III: Exodus, Commodore 64
The Commodore 64 version of Ultima III: Exodus was first published by Origin Systems in 1983 and came on three floppy disks. There is a fan-made ‘Gold’ version of the game available, that has compressed these down to a single floppy disk file, which saves a lot of disk-swapping, and that’s the version that’s probably worth finding, if you want to play this game on the C64.
Ultima III: Exodus, Atari 8-Bit
The Atari 8-bit version of Richard Garriott‘s Ultima III: Exodus was first published by Origin Systems in 1983. It again uses graphical artifacting (which the first two Ultima games did on the Atari), which results in it looking very similar to the Apple II original.
Ultima III: Exodus, Apple II
Ultima III: Exodus is the third game in the Ultima series and the final instalment in the “Age of Darkness” trilogy. It was the first Ultima game that was published by Origin Systems and first came out for the Apple II in 1983. Ultima III was also the first game in the Ultima series where you controlled a party of characters, rather than a single hero, and the first Ultima game to use a line of sight/fog-of-war mechanic, meaning that anything that wasn’t directly within viewing distance was hidden from the player.
Ultima II: The Revenge of the Enchantress, Atari ST
Oh my goodness… This Atari ST conversion of Ultima II, by Robert Eric Heitman, uses a mouse-driven GEM interface as an “enhancement” over the original, and this – in my opinion – has turned the game into kitty litter…
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Ultima II: The Revenge of the Enchantress, PC
Originally released by Sierra On-line in 1983, the PC MS-DOS version of Ultima II: The Revenge of the Enchantress is pretty much the same as the Apple II original – except for the graphics which are four-colour CGA and look pretty awful. Thankfully there’s a fan-made patch, by The Exodus Project, that upgrades the graphics and fixes a few bugs and that’s the version I’m showing here. Note that at the end of this sequence of screenshots I’ve also shown the CGA version of the game for comparison.
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Ultima II: The Revenge of the Enchantress, Commodore 64
The 1983 Commodore 64 version of Ultima II: The Revenge of the Enchantress is a bit of a mixed bag in my opinion. On the one hand it is a gigantic, innovative, involving, and highly challenging Role-Playing Game, and a worthy sequel to the first Ultima (which was a great game). And on the other hand it is a fiddly, visually insipid and annoyingly vague quest into who knows what kind of fantasy, time-travelling nonsense…
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Ultima II: The Revenge of the Enchantress, Atari 8-bit
The Atari 8-bit conversion of Ultima II: The Revenge of the Enchantress was developed and published by Sierra On-line in 1983, coming out not long after the original Apple II version.
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