Tag Archives: difficult

Fantasy Zone II: The Tears of Opa-Opa, Sega Master System

Fantasy Zone II: The Tears of Opa-Opa is the sequel to the classic 1986 Sega arcade game, Fantasy Zone. Rather unusually, it came out first on the Master System, before later being released as an arcade game. Usually the opposite occurs, but in this case the Master System version was released in 1987 and the arcade version came out in 1988.

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The Irritating Maze, Neo Geo

Developed by Saurus and first distributed into arcades on the Neo Geo MVS system by SNK in 1997, The Irritating Maze might seem like an innocently humorous title for a video game, but it is in fact one of the mostly aptly-named video games of all-time…

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Super Dragon Slayer, ZX Spectrum

Converted by John F. Cain, from an original Commodore 64 game by John Ferrari, Super Dragon Slayer is a platform shooter featuring an agile magician who must jump, climb and shoot his way – left to right – through four large, scrolling levels. It was first published for the ZX Spectrum by Codemasters in 1989.

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Super Dragon Slayer, Commodore 64

Designed and programmed by John Ferrari, with music by Barry Leitch, Super Dragon Slayer is a platform shooter first published for the Commodore 64 by Codemasters in 1988. In many ways this game reminds me of the early days of C64 software, with unforgiving gameplay and instant death if you put a foot wrong. That said, this is still a pretty good game. Just a very difficult one.

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Kiki Kaikai, Arcade

Kiki Kaikai (the literal translation being “Strange and Mysterious World“) is a shoot ’em up developed and distributed into Japanese arcades by Taito in 1986. Set in Feudal Japan, the player assumes the role of a Shinto shrine maiden, called Sayo-chan, who must use her ‘O-Fuda’ scrolls and ‘Gohei’ wand to defeat renegade spirits and monsters from Japanese mythology. Sayo’s ultimate aim is to free The Gods of Fortune who have been imprisoned by evil spirits.

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Tiger Road, Arcade

Tiger Road is a single-player hack-and-slash platform/action game, released into arcades by Capcom in 1987. It pre-dates Sega‘s Golden Axe by two years, but is very similar in terms of gameplay.

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Marble Madness, Megadrive

The Japanese Megadrive release of Marble Madness is completely different to the North American and European release of the game and was developed and published by Tengen in 1993. It is far superior to the Western Megadrive/Genesis release and is more authentic to the arcade original. In fact: it is very, very close to the arcade game, in terms of graphics, sound and gameplay. If you didn’t know that the Japanese version of the game was different, I’d recommend checking it out as it may shock you to find out how good it is…

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Don Doko Don, Arcade

Don Doko Don is an arcade game developed and distributed by Taito in 1989. It was only ever released in Japan – as were ports of the game that appeared on the Famicom and PC Engine – although the small amount of text in the game appears to be in English so is easy to understand.

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Castlevania III: Dracula’s Curse, NES/Famicom

The third game in the Castlevania series, Castlevania III: Dracula’s Curse, was first released for the Nintendo Famicom in 1989 in Japan (under the title of “Akumajō Densetsu“). A North American NES release followed in 1990, and a European release in 1992.

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