Tag Archives: Cult Game

Yars’ Revenge, Atari 2600

Written by Howard Scott Warshaw and published by Atari, Inc. in 1982, Yars’ Revenge is one of those old video games that plays a lot better than it looks, and is much more subtle that you might think upon first inspection.

In fact, it took me decades to actually ‘click’ with the game and finally be bothered to learn how to play it properly.

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Archer Maclean’s Pool, Atari ST

Following on from Jimmy White’s Whirlwind Snooker, Archer Maclean’s Pool was published in 1992 by Virgin Games. It was of course designed and programmed by Archer MacLean.

And, because pool is much more simple to play than snooker, and because this game uses the same engine as the previous game, Pool is arguably more immediately playable and more fun overall than its predecessor.

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Jimmy White’s Whirlwind Snooker, Amiga

Programmed and designed by Archer MacLean and published by Virgin Games in 1991, Jimmy White’s Whirlwind Snooker was one of the first ever billiards simulations to use 3D graphics to represent the table, and it worked very well.

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Dragon Skulle, Commodore 64

Dragon Skulle is the fourth and final game in the Sir Arthur Pendragon series, from legendary publisher Ultimate Play The Game. It was first released in 1985 and actually received lukewarm reviews in much of the press at the time.

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Blackwyche, Commodore 64

Blackwyche is the third game in the Sir Arthur Pendragon series, following on from The Staff of Karnath and Entombed. It was written by Dave and Bob Thomas and published by Ultimate Play The Game in 1985.

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The Staff of Karnath, Commodore 64

The first game in the Sir Arthur Pendragon series, The Staff of Karnath was released on the Commodore 64 in 1984 to some acclaim. Mostly because it was an Ultimate game, and in the eyes of many people (myself included), Ultimate could do no wrong.

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Midnight Mutants, Atari 7800

Released only in North America on the Atari 7800 in 1990, Midnight Mutants is a free-roaming, scrolling action adventure with isometric graphics. It was developed by Radioactive Software and the box art features a likeness of Al Lewis, dressed as Grandpa Munster, who plays the role of “Grampa” in this game.

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The Last Ninja 3, Commodore 64

The Last Ninja 3 was released by System 3 in 1991 and it follows the same isometric/action template as the previous two games.

Again: there are refinements and differences that make The Last Ninja 3 a worthwhile game in its own right – in particular: the graphics, which are more detailed and colourful than seen previously.

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The Last Ninja 2, Commodore 64

The sequel to the classic The Last Ninja was first released by System 3 in 1988 – one year after the original game.

It was designed by the same team as made the first game, except this time they had on board the highly-respected John Twiddy as writer/coder, and Matt Gray doing music.

Graphically, The Last Ninja 2 is arguably better than its predecessor, with more colour and variety in the environments, and some of the gameplay niggles from the first game have thankfully been addressed too. In particular: it is now easier to pick things up!

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The Last Ninja, Commodore 64

First released in 1987, The Last Ninja is a classic isometric action adventure game originating on the Commodore 64, and later being converted to other systems.

It has to be said, though: the control system used in this game does leave a lot to be desired when playing it nowadays. Getting your ninja guy to do what you want him to do is tricky – even when you know what you’re doing…

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