Dragon’s Lair is one of those old arcade games that has developed a legendary status, even though there isn’t actually much of a game there. And what there is is incredibly difficult.
Tag Archives: Arcade
Food Fight, Arcade
Atari‘s Food Fight is an interesting arcade game. It was initially developed by a ‘rival’ company, GCC, who were involved in a legal battle with Atari. The legal dispute was settled out of court, leading to an agreement that GCC would produce games for Atari, and Food Fight was one of the games made for that deal. It was released into arcades in March 1983.
Looping, Arcade
Looping is an old arcade game first released in 1982 by Venture Line.
In it you fly a plane across a horizontally-scrolling cityscape, doing loop-the-loops and trying your hardest not to hit the buildings.
Rampage, Arcade
Rampage is a very fondly-remembered arcade game that features gigantic monsters fighting it out over a series of destroyable skyscrapers.
Tutankham, Arcade
Konami‘s 1982 arcade game Tutankham is a weird horizontally-scrolling shooter where you play a gun-toting archaeologist, fighting off snakes, mummies, and other meanies, inside a maze-like Egyptian tomb.
Gyruss, Arcade
Sinistar, Arcade
People forget how early Sinistar was – 1983. Which was a hell of a year for old arcade shooters!
Of the first colour arcade shooters, the class of 1983 were definitely second or third generation – in terms of ideas, patterns, movement, challenge, and sophistication. Graphically they were becoming a great improvement over early shoot ’em ups.
Sinistar is a good example of this. The graphics are much more detailed and colourful than the old arcade shooters of 1980/81.
Tron, Arcade
The 1982 arcade version of Tron is well-remembered by many gamers. It was developed by ENCOM International and manufactured and distributed by Bally Midway.
It features a four-stage video-gaming challenge via some of the scenes from the famous film (ironically, about video games).
Xevious, Arcade
Namco‘s groundbreaking Xevious gave you a ship (the Solvalou) that could fire both a laser at flying targets and drop bombs on ground targets. Two fire buttons… Innovative in arcades in 1982.
Super Zaxxon, Arcade
Sega wasted little time making a sequel to Zaxxon, its groundbreaking isometric shooter from 1981.