This obscure 2000 release from Planet Moon Studios and Interplay pretty much sank without a trace on first release – in spite of being a great game. Thankfully, Giants: Citizen Kabuto has been given a new lease of life, thanks to GOG.com (and other outlets) giving it a re-release, and it seems to have found a new audience. Looking at the reviews on GOG.com in particular it seems that this game is receiving a lot of love.
Tag Archives: American
Defender II, Atari 2600
The original Defender on the Atari 2600 is rubbish, but Defender II is the shizzle.
Ninja Golf, Atari 7800
A notch above “Monkey Tennis” in terms of great ideas, Ninja Golf was dreamt-up and released for the Atari 7800, way back in 1990.
Defender of the Crown, Amiga
The Amiga version of Cinemaware‘s classic Defender of the Crown is both beautiful to look at, and great fun to play. Actually, pretty much every version of Defender of the Crown I’ve played has been great, but the Amiga version is probably the most well-remembered. It was also the very first version of Defender of the Crown too – all the other versions followed later.
Ultra Vortek, Atari Jaguar
My goodness, Ultra Vortek must rate as one of the worst beat ’em ups of all time!
Rings of Power, Megadrive/Genesis
Rings of Power is an isometric Role-Playing Game developed by Naughty Dog and published by Electronic Arts for the Sega Megadrive in 1991.
Unlike many RPGs of the time, Rings of Power is very open-ended.
Questprobe 3: Human Torch and The Thing, ZX Spectrum
The third and final Questprobe adventure game, released by Adventure International in 1985.
Continue reading Questprobe 3: Human Torch and The Thing, ZX Spectrum
Questprobe 2: Spider-Man, ZX Spectrum
The second Questprobe adventure game – featuring Spider-Man – is just as difficult as The Hulk, and only marginally more entertaining.
Questprobe 1: The Hulk, ZX Spectrum
Text adventures, with graphics and complex command parsers, were very popular back in the early days of home computing.
You would sit there, typing instructions into a fantasy world on your computer, climbing imaginary trees, and walking imaginary north. It was all “imaginary” because you had to have an imagination to play these games. Your average moron with no imagination would never play a text adventure, like they would never read a book. Because they cannot read the text and construct a world in their imagination.
H.E.R.O., Commodore 64
The Commodore 64 version of John Van Ryzin‘s 1984 classic H.E.R.O. plays just as good as the Atari 2600 original, although the graphics are a little messier.