The Atari 8-bit version of Spy Hunter is a cracking rendition, with smooth scrolling and decent sprites.
Tag Archives: 2D graphics
Flat, two-dimensional graphics, usually constructed of pixels. Not three-dimensional.
Spy Hunter, PC
Spy Hunter for PC MS-DOS is unfortunately a terrible stinker of a video game. I can forgive the four-colour, CGA graphics, but I can’t forgive the repetitive, dull gameplay and the unresponsive controls.
Spy Hunter, NES
The 1987 Nintendo Entertainment System conversion of Spy Hunter was handled by Sunsoft and is an excellent addition to the Spy Hunter family.
In some respects this is better than the arcade original, because it’s not quite so mind-bendingly difficult…
Spy Hunter, ZX Spectrum
Sega did a marvellous job of converting Bally Midway‘s classic Spy Hunter onto the ZX Spectrum in 1984.
Not only is the game colourful and beautifully-adapted to Sir Clive‘s diminutive machine, but it’s also very playable, fun, and challenging.
Spy Hunter, Commodore 64
I remember buying this back in 1984 and enjoying it. Playing it now, though, I can’t help but think that it was a lot better all those years ago…
The Commodore 64 conversion of Spy Hunter is fast and smooth, but the graphics are very chunky. And there’s an annoying, flickery glitch at the bottom of the screen – where the black stripe meets the scrolling playfield – which is a pity.
Spy Hunter, ColecoVision
Coleco‘s 1984 conversion of Bally Midway‘s classic Spy Hunter is a bit of a pale imitation of the arcade parent.
Graphically, it’s a little bland, but the scrolling is fast (I won’t say ‘smooth’, but it’s not jerky) and the sprites and backgrounds are colourful.
Spy Hunter, Arcade
Bally Midway‘s classic Spy Hunter is a thrilling overhead racing game that set arcades alight back in 1983.
Gateway To Apshai, ColecoVision
Gateway To Apshai is sometimes described as a Roguelike RPG, but it doesn’t have randomly generated dungeons – they’re set, in number order, and there are a lot of them.
Steve Crow’s Classic ZX Spectrum Games
Game designer Stephen J. Crow made some seminal games for the ZX Spectrum, starting with Laser Snaker in 1983 and Factory Breakout in 1984 for Poppy Soft.
Firelord, ZX Spectrum
Stephen Crow‘s fifth commercial game for the ZX Spectrum, released by Hewson Consultants in 1986.