Tag Archives: shotgun

Tomb Raider II, PC

The 1997 sequel to the classic Tomb Raider, Tomb Raider II, was once again developed by Core Design and published by Eidos Interactive.

The sequel builds upon the good parts of the first game and delivers even more Lara Croft hi-jinks and agility. An enhanced version of Core‘s Tomb Raider engine was used to power the game world.

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Tomb Raider, PC

The classic first adventure in the Tomb Raider series was developed by Core Design and published by Eidos Interactive – initially for the Sega Saturn – in 1996. Then PC MS-DOS and PlayStation versions followed soon after.

The game was a smash hit on the PlayStation and sold well on the PC too, making it something of a breakthrough title for Core Design, whose stature was greatly elevated with the success of the Tomb Raider series.

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Doom 64, Nintendo 64

Developed by Midway Studios San Diego and published by Midway Games in 1997, Doom 64 is a sequel to Doom II that contains a single-player campaign, but no multiplayer.

In total there are 28 campaign levels and four secret levels. Monster and weapon graphics have been redesigned and are unique to Doom 64.

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Doom, PC

This is the 2016 version of Doom, sometimes referred to as “Doom 4“, because it is essentially the fourth iteration of the classic id Software first-person shooter.

And: it really is quite something

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TimeSplitters: Future Perfect, XBox

TimeSplitters: Future Perfect is a first-person shooter developed by Free Radical Design and published by Electronic Arts in 2005. It is the third game in the TimeSplitters series and was released for XBox (the version shown here), GameCube, and PlayStation 2.

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Splatterhouse 3, Megadrive/Genesis

Splatterhouse 3 takes place five years after the events of Splatterhouse 2 and is another horror-themed beat ’em up with gruesome enemies and bosses, except this time with slightly different gameplay.

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Splatterhouse 2, Megadrive/Genesis

The official sequel to Namco‘s classic Splatterhouse was released exclusively for the Sega Megadrive/Genesis in 1992; it did not appear in arcades, like the original.

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Splatterhouse: Wanpaku Graffiti, Famicom

Splatterhouse: Wanpaku Graffiti is a spin-off from the infamous Splatterhouse series and was a Japan only release, published by Namco for the Nintendo Famicom in 1989.

Rather than take the gruesome approach of the original game, in Wanpaku Graffiti the characters are “super deformed” (and made cute) and the game takes a comical approach to the presentation and gameplay, which was obviously deemed to be more fitting to a Famicom audience.

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Splatterhouse, Arcade

Splatterhouse is an infamous side-scrolling horror-themed action game that was released into arcades by Namco in 1988. It is known for its grotesque opponents and for its satirisation of well-known horror films of the 1980s.

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Quake 4, PC

For the fourth instalment in the Quake series id Software returned its emphasis back to the single-player story-driven mode of the first two Quake games. Actually, the majority of development on Quake 4 was actually done by Wisconsin-based Raven Software, with id Software supervising.

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