This 1988 Atari ST release, by Elite Systems, is a solid conversion of the classic Tatsumi arcade game.
Tag Archives: race tracks
Formula One Grand Prix, Atari ST
Geoff Crammond‘s Formula One Grand Prix wowed gamers when it was first released back in 1992 – even moreso than its predecessor, Revs, did back in 1985.
Super Hang-On, Atari ST
Sega‘s Super Hang-On was a full-sized bike arcade machine, that you sat on, and rocked side to side to steer the bike. It was first released into arcades in 1987 and this 16-bit conversion followed a year later in 1988.
Lotus Turbo Challenge 2, Atari ST
Lotus Turbo Challenge 2 is a classic 2D arcade-style racing game, created by Magnetic Fields and published by Gremlin Graphics in 1991.
Powerdrome, Atari ST
Michael Powell‘s Powerdrome is a futuristic 3D racing game that pre-dates WipEout. It was first published by Electronic Arts for the Atari ST in 1988.
Excitebike, NES
Nintendo‘s fun motocross racing game on the NES, Excitebike, was designed by legendary Nintendo game designer Shigeru Miyamoto.
Excitebike was a launch title for both the Japanese and American release of the Nintendo Entertainment System video game console, in 1984 and 1985 respectively.
F-Zero, Super Nintendo
F-Zero is an extremely fast and memorable futuristic racing game from the early days of the Super Nintendo. 1990 to be precise.
F-Zero – and Super Mario World – were the only two games available for the SNES on the day of its launch in Japan.
Super Mario Kart, Super Nintendo
I would argue that the original 1992 Super Mario Kart on the SNES is still the greatest Mario Kart game of all time.
Out Run, Arcade
Sega‘s single-player arcade classic race game – Out Run. Played and enjoyed by millions of people throughout the world.
Out Run was first released in 1986 and took video game arcades by storm with its superfast, colourful graphics, jaunty music, gripping gameplay, and cabinet steering wheel.
No Second Prize, Atari ST
No Second Prize is a 3D motorbike racing game from German developer and publisher Thalion, with mouse controls and an emphasis on fun, rather than realism.
Which suits me, because realism in these games can really become a problem when all you want to do is complete one lap of the course without crashing, but can’t seem to be able to do that.