Tag Archives: Pretty Pictures

Super Mario World, Super Nintendo

Mario games may be looked down upon by some gamers as “for kids”, but this game proves otherwise.

Super Mario World (1990) may look and sound like a kid’s game on the surface, but – underneath the hood – the gameplay is for pros…

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Super Mario Sunshine, GameCube

Games-players will always argue among themselves about which is the greatest “retro” Mario game of all time.

For me it is a toss-up between Super Mario Sunshine (2002) and Super Mario World (1990) on the SNES.

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Head Over Heels, Atari ST

The Atari ST and Amiga versions of Head Over Heels are pretty much indistinguishable, other than slight colour palette differences.

Both – I would say – are among the greatest video games of all time.

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Axelay, Super Nintendo

Konami‘s Axelay is considered a cult classic among shoot ’em up fans.

First released on the Super Nintendo in 1992, Axelay cleverly mixes side-scrolling and vertically-scrolling blasting action, and also makes excellent use of the Super Nintendo‘s infamous ‘Mode 7’ scaling technique, to create a weird ‘cylindrical’ rolling effect on some of the levels.

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Paperboy, Arcade

Atari‘s 1985 arcade hit Paperboy features an isometric road to cycle down and houses to throw newspapers at. It’s an attractive proposition for an arcade game. Especially when the game has real bike handlebars for steering, which the original arcade cabinets did.

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Rainbow Islands, Arcade

Rainbow Islands: The Story of Bubble Bobble 2 is possibly Japanese game developer Taito‘s finest hour. On any system.

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Baten Kaitos: Eternal Wings and the Lost Ocean, GameCube

Baten Kaitos: Eternal Wings and the Lost Ocean is a brilliant Final Fantasy-style, level-grinding RPG, initially released by Namco on the Nintendo GameCube in 2003.

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Kururin Squash!, GameCube

I only discovered this marvellous game recently, on the back of posting screenshots of its predecessor on here. But I’m extremely glad I did, because Kururin Squash! is a fantastic update of the same game mechanics that made Kuru Kuru Kururin so compelling to play: guiding a spinning stick around a series of mad, twisting mazes.

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