Tag Archives: difficult

Lode Runner, Commodore 64

The Commodore 64 conversion of Lode Runner was a member of the original Broderbund releases of 1983 , with designer Doug Smith being ably assisted by Dane Bigham in this instance.

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Dynamite Dan II, ZX Spectrum

The sequel to the hit platform game Dynamite Dan, Dynamite Dan II: Dr. Blitzen and the Island of Arcanum is more than just a cheeky update of the first game – it is much bigger, much more involving, and much, much more varied.

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Dynamite Dan, ZX Spectrum

Rob Bowkett‘s 8-bit platform game became an instant hit on the ZX Spectrum when it first came out in 1985.

Dynamite Dan had groundbreaking graphics (for the time) and was seen as a “Jet Set Willy-beater” by some. One thing is for sure: it had (still has) a lot of character. Especially in the main sprite of Dan.

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Hercules, Commodore 64

Steve Bak‘s insane-but-fun platform game, Hercules, was first released on the Commodore 64 by Interdisc in 1984. By “insane” I mean: the game is deliberately deceptive to the point of driving the player to insanity! 🙂

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