Dave Reidy, and his wife Helen (a school teacher at the time), devised and made Skool Daze for Microsphere, way back in 1984.
This memorable ‘school simulator’ was an instant hit with gamers at the time.
Dave Reidy, and his wife Helen (a school teacher at the time), devised and made Skool Daze for Microsphere, way back in 1984.
This memorable ‘school simulator’ was an instant hit with gamers at the time.
Automania – developed by Chris Hinsley for Mikro-Gen in 1984 – is the first ever appearance of the character Wally Week.
Irem‘s Kung-Fu Master is a brilliant side-scrolling beat ’em up from the video game arcades of 1984. And it has lost little of its appeal over the years, because Kung-Fu Master is precise, violent and fun. Not to mention a huge challenge.
Way back to 1984 and tennis on the ZX Spectrum.
Match Point, by Psion, was about as good as computer tennis got in the early Eighties.
It might be considered primitive by today’s standards, but back in 1984 when Pitstop II was first released, it really raised the bar for arcade-style racing games. That is: racing games that are fun to play, rather than being as realistic as possible.
This unique and interesting game was developed and first published by Automata UK on the ZX Spectrum in 1984.
Deus Ex Machina was the first video game to feature a fully synchronised soundtrack that featured celebrity narration and music. The cast includes Ian Dury, Jon Pertwee, Donna Bailey, Frankie Howerd, E.P. Thompson, and Mel Croucher – the latter being the author of the game. The soundtrack was supplied on cassette, which was played while the game ran.
Lucasfilm Games released Ballblazer upon unsuspecting audiences back in March 1984 (actually, on Atari 8-bit systems first).
The game is a futuristic one-on-one sports game, with two players battling it out, from inside the confines of a small, floating vehicle, called a Rotofoil.
First published by Thorn EMI on the Atari 8-bit in 1983, and later on the ZX Spectrum in 1984, Orc Attack is a great little game in which you play as a knight, defending a castle rampart from attacking orcs.
Atari’s 1984 arcade hit I, Robot was the ever first video game to use 3D polygonal graphics in its presentation.
David Lubar‘s relatively obscure 1984 classic, Pastfinder, is a weird vertically-scrolling shooter in which you control a spider-like craft that can crawl, shoot and jump, and you must explore a radioactive landscape picking up artefacts from a mysterious planet.