Games-players will always argue among themselves about which is the greatest “retro” Mario game of all time.
For me it is a toss-up between Super Mario Sunshine (2002) and Super Mario World (1990) on the SNES.
Games-players will always argue among themselves about which is the greatest “retro” Mario game of all time.
For me it is a toss-up between Super Mario Sunshine (2002) and Super Mario World (1990) on the SNES.
Squaresoft turned Nintendo‘s figurehead character, Mario, into a level-grinding RPG in 1996, much to the delight of games-players world wide.
Nintendo didn’t waste any time getting a sequel to their arcade hit Donkey Kong into arcades, releasing Donkey Kong Jr. just a year later, in 1982.
Nintendo‘s classic 1981 release, Donkey Kong, was the first appearance of Mario (and his missus, Pauline – whatever happened to her?) and was also the first ever video game to feature jumping. Yes: jumping.
It is debatable what the best Mario Kart game of all time is.
Baten Kaitos Origins is a prequel to Eternal Wings and the Lost Ocean, but released after the first game, by Namco in 2006.
I only discovered this marvellous game recently, on the back of posting screenshots of its predecessor on here. But I’m extremely glad I did, because Kururin Squash! is a fantastic update of the same game mechanics that made Kuru Kuru Kururin so compelling to play: guiding a spinning stick around a series of mad, twisting mazes.
Fantastic 2002, Japan-only sequel to Kuru Kuru Kururin, developed by Eighting and published by Nintendo for the Game Boy Advance.
Nintendo‘s 2002 release of their tenth Legend of Zelda game (if you count Oracle of Seasons and Oracle of Ages as two games, which I do) was a real leap, in terms of graphical presentation.
Continue reading The Legend of Zelda: The Wind Waker, GameCube
Kuru Kuru Kururin is a weirdly-named but wonderful (and original) Game Boy Advance game, developed by Eighting and first published by Nintendo in 2001.
The idea is that you have to control a spinning stick, and take it around a series of increasingly twisting and torturous courses, without touching the sides, or hitting other hazards. And do it against a time limit. It’s one of those games with a simple premise, but offers quite a tough and interesting challenge.