Category Archives: Atari

Super Sprint, Arcade

Released into arcades in 1986, Atari‘s Super Sprint was remarkable because the cabinet had three steering wheels, thus could accommodate up to three people playing simultaneously.

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Klax, Arcade

It says “copyright 1989” on the title screen, but Klax actually made it into arcades in June 1990Klax is a real-time puzzle game – for one or two players – with falling tiles that you must catch, then drop, into a small trough at the bottom of the screen.

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Dark Chambers, Atari 8-bit

Dark Chambers is an overhead maze shooter in the style of Gauntlet. That said: it is actually a direct descendent of Dandy – another overhead maze game written by John Howard Palevich and also an influence on the design of Gauntlet.

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Dandy, Atari 8-bit

Dandy is an overhead maze shooter for up to four players, created by John Palevich for the Atari Program Exchange in 1983. It is the precursor to Gauntlet, Dark Chambers, and a whole host of other games.

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Star Raiders II, Atari 8-bit

Released by Atari in 1986, Star Raiders II was initially designed as a video game based on the film The Last Starfighter. When that idea was eventually dropped the game was re-modelled into Star Raiders II.

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720 Degrees, Arcade

A colourful, isometric arcade game from 1986720 Degrees (aka 720°) is a skateboarding action game where you control a kid on a board, trying to complete tricks and courses in his local neighbourhood, before moving on to compete in a proper skate park.

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Food Fight, Arcade

Atari‘s Food Fight is an interesting arcade game. It was initially developed by a ‘rival’ company, GCC, who were involved in a legal battle with Atari. The legal dispute was settled out of court, leading to an agreement that GCC would produce games for Atari, and Food Fight was one of the games made for that deal. It was released into arcades in March 1983.

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Tempest, Arcade

Tempest, by Dave Theurer, is one of the first ever ‘tube shooters’. It was released by Atari in 1981.

You control a spider-like yellow craft that walks along the edge of a 3D playfield, often taking the form of a cylindrical tube. You shoot bullets down the tube at enemies that are rising upwards to get you. Thus the name ‘tube shooter’.

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