Jack the Nipper II: In Coconut Capers, ZX Spectrum

As the title suggests, this is the sequel to the classic Spectrum ‘naughty kid’ game, Jack the Nipper. Jack the Nipper II: In Coconut Capers was again written by Greg Holmes (with graphics help by Terry Lloyd) and published by Gremlin Graphics. It first came out on the ZX Spectrum in 1987.

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Jack the Nipper, ZX Spectrum

This puzzle-based platform game was written by Greg Holmes and published for the ZX Spectrum by Gremlin Graphics in 1986. The main character, Jack the Nipper, is a mischievous baby based loosely on the British comic character Sweeny Toddler.

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Karnov’s Revenge, Neo Geo

This 1994 Neo Geo release from Data East is the second game in the “Fighter’s History” series. It is tentatively related to the Data East arcade game Karnov, in that it features the red-trousered, bald character of the same name, but it’s a fighting game, in true Neo Geo style.

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Penguin Adventure, MSX

Penguin Adventure is the sequel to 1983’s Antarctic Adventure and was first published for the MSX in 1986 by Konami. The story again follows Penta, the Konami mascot penguin, who this time must bring home a golden apple in order to cure Penguette, the penguin princess.

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Ace of Aces, Atari 8-bit

Ace of Aces is a WWII-based air combat action game developed by Canada-based Artech Digital Entertainment and published by US Gold in the UK and Accolade in the USA. It first came out on the Commodore 64 in 1986 and was later released for other systems, including for the Atari 8-bit machines in 1987. The Atari version was developed by another Canadian company called Distinctive Software.

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Ace of Aces, Commodore 64

Ace of Aces is a Canadian-developed air combat action game made by Artech Digital Entertainment and originally published for the Commodore 64 by US Gold (in Europe) and Accolade (in North America) in 1986. It’s not really a flight simulator, but a collection of simple minigames that join together to make one cohesive combat sim-like game.

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Gauntlet, Sega Master System

The Sega Master System conversion of Atari‘s classic arcade game Gauntlet is surprisingly good. For starters: it’s got the fastest fire rate of any of the home versions available, and it plays with a high intensity. This does, however, make the game especially challenging because the health of your heroes does tend to go down rather quickly.

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Gauntlet, Atari ST

This 16-bit conversion of the classic arcade game Gauntlet was developed by Atari Games and was first published in October 1987 by Mindscape.

While, graphically, it’s not quite as lush as the original arcade game, it is very close to it and Atari obviously took care with how it looked and played when they translated it to the ST.

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