Tag Archives: ZX Spectrum

Lode Runner, ZX Spectrum

Part of the later Software Projects UK releases, Lode Runner was first made available on the ZX Spectrum in 1984.

The small graphics and precise gameplay are perfectly suited to the Spectrum and as a result the game enjoyed some success on the system.

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Dynamite Dan II, ZX Spectrum

The sequel to the hit platform game Dynamite Dan, Dynamite Dan II: Dr. Blitzen and the Island of Arcanum is more than just a cheeky update of the first game – it is much bigger, much more involving, and much, much more varied.

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Dynamite Dan, ZX Spectrum

Rob Bowkett‘s 8-bit platform game became an instant hit on the ZX Spectrum when it first came out in 1985.

Dynamite Dan had groundbreaking graphics (for the time) and was seen as a “Jet Set Willy-beater” by some. One thing is for sure: it had (still has) a lot of character. Especially in the main sprite of Dan.

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Penetrator, ZX Spectrum

Penetrator is a side-scrolling shooter, developed by Philip Mitchell and Veronika Megler (as Beam Software) and published by Melbourne House in 1982.

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Black Crystal, ZX Spectrum

Black Crystal is infamous for being an overpriced and under-produced RPG from the early days of home computing.

The first version of Black Crystal was the ZX81 version, which was designed and programmed by Roy Carnell and Stuart Galloway and released in 1982. A ZX Spectrum version followed in 1983, then a Commodore 64 version later in 1985.

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Grange Hill, ZX Spectrum

Argus Press Software released this licensed adventure game, based on the successful BBC TV series of the same name, in 1987. It is infamous for being one of the worst games ever made, and it truly is, for a number of different reasons…

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Questprobe 3: Human Torch and The Thing, ZX Spectrum

The third and final Questprobe adventure game, released by Adventure International in 1985.

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Questprobe 2: Spider-Man, ZX Spectrum

The second Questprobe adventure game – featuring Spider-Man – is just as difficult as The Hulk, and only marginally more entertaining.

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Questprobe 1: The Hulk, ZX Spectrum

Text adventures, with graphics and complex command parsers, were very popular back in the early days of home computing.

You would sit there, typing instructions into a fantasy world on your computer, climbing imaginary trees, and walking imaginary north. It was all “imaginary” because you had to have an imagination to play these games. Your average moron with no imagination would never play a text adventure, like they would never read a book. Because they cannot read the text and construct a world in their imagination.

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