Android 2 is a great little maze shooter for the 48K Spectrum, designed and programmed by Salford University graduate Costa Panayi and published by Vortex Software in 1983.
Tag Archives: shooting
Android 1: The Reactor Run, ZX Spectrum
Costa Panayi‘s 1983 release, Android 1: The Reactor Run, definitely showed the potential of the young games designer, even if the game overall is a little too short.
Asteroids, Arcade
Released in November 1979, Atari‘s Asteroids was an instant hit with gamers.
It featured a vector graphic-based, black and white display, with a player-controlled triangular ship, moving in space and firing at moving rocks.
Star Fire, Arcade
Exidy‘s Star Fire is one of the earliest colour video games ever made. It was first released into arcades in 1979, when most arcade games of the time used black and white displays.
Metroid Fusion, Game Boy Advance
Also known as “Metroid 4“, Metroid Fusion on the Game Boy Advance is the fourth episode in the famous run-and-gun series from Nintendo and was first released in 2002.
Super Metroid, Super Nintendo
The third game in the Metroid series is a top class Super Nintendo classic.
Super Metroid (1994) is more detailed than both previous Metroid games put together, although the basic structure is the same – explore various levels to find your latent abilities, all of which have been lost (“Why does this keep happening in Metroid games?” you may ask. “It’s in the script,” is my answer).
Metroid II: Return of Samus, Game Boy
The second ever Metroid game first appeared on the Nintendo Game Boy in 1991.
Metroid II: Return of Samus is a brilliant continuation of the first Metroid game. The animation of lead character Samus is much more gritty and realistic in this game, compared to the NES original. And the monochromatic graphics actually seem to add to the eerie atmosphere, rather than hamper the game at all.
Metroid, NES
This first Metroid, for the Nintendo Entertainment System, was initially released in 1986 and remains the toughest episode in the whole series to date.
Nemesis/Gradius, Arcade
Known as Gradius in Japan – but Nemesis everywhere else – Konami‘s classic 1985 shoot ’em up is one of the earliest progressive weapons blasters, with distinct levels and boss battles.
The game is somewhat reminiscent of the classic side-scrolling Scramble (also by Konami), but in Nemesis you fly a ship called the “Vic Viper”, and which has a variety of different weapons which can be powered-up by collecting capsules left by destroyed enemies.
Scramble, Arcade
Scramble was the first ever side-scrolling shoot ’em up, coming out in arcades in 1981.
It was certainly one of the earliest colour video games, and was a big hit for developer Konami and distributor Stern Electronics.