Tag Archives: shoot em up

Cobra, ZX Spectrum

Loosely-based on the Sylvester Stallone film of the same name, Cobra is a legendary run-and-gun platform game programmed by the late Jonathan Smith for Ocean Software and first released in 1986.

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Street Hawk: Subscriber Edition, ZX Spectrum

We may never know the full version of events surrounding this notorious Ocean Software game, but legendary Spectrum programmer Jonathan Smith was almost certainly involved. It does bear a few of his hallmarks, but is a ridiculously simple and quite boring shoot ’em up.

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Fallout 3, PC

After a gap of some ten years – between the release of Fallout 2 and “the void” of there being no other Fallout games – came Fallout 3 from Bethesda. Like a bolt from the blue: Fallout was back, and this time it was in 3D.

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Alien Rampage, PC

Alien Rampage is an old-school run-and-gun shooter from 1996 with all the ingredients required to make an entertaining game. Smooth scrolling; cool explosions; lots of different weapons; plenty of different monsters; gory gibs; an agile central character.

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Smash TV, Atari ST

On the face of it the Atari ST conversion of Williams Electronics‘ classic Smash TV looks pretty good, but scratch below the surface and you might realise that it has one or two major deficiencies.

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Earthlight, ZX Spectrum

Pete Cooke‘s Earthlight is an unusual side-scrolling shoot ’em up with extremely nice graphics. It was originally published for the ZX Spectrum by Firebird in 1988.

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Don’t Press The Letter Q, Oric

Released for the Oric by IJK Software in 1984, Don’t Press The Letter Q is a very early ‘minigame’-based adventure, in a similar vein to more modern titles like Warioware.

Considering that Don’t Press The Letter Q is over 35 years old now, it has stood the test of time remarkably well. And – considering that it is an Oric exclusive – it is something of a stand-out title on the platform. Arguably even the best game on the Oric.

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Super Cobra, MSX

Konami themselves converted Super Cobra to the MSX, which is surprising because it’s missing the infamous ‘colour cycling’ of the arcade original (and all the other conversions). MSX Super Cobra stays distinctly green. And I have to wonder if that is an oversight, or a bug.

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