Squaresoft turned Nintendo‘s figurehead character, Mario, into a level-grinding RPG in 1996, much to the delight of games-players world wide.
Tag Archives: Nintendo
Star Wars Rogue Squadron III: Rebel Strike, GameCube
Throughout history, man has always striven to recreate the original Star Wars battles on video-gaming hardware, to enable grown men to act like children…
And 2003‘s Rebel Strike is a veritable ORGY of Star Wars-related combat, from run-and-gun style, third-person shooter sections, to piloting virtually every craft in the Star Wars universe (including an enemy scout walker).
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Donkey Kong Jr., Arcade
Nintendo didn’t waste any time getting a sequel to their arcade hit Donkey Kong into arcades, releasing Donkey Kong Jr. just a year later, in 1982.
Donkey Kong, Arcade
Nintendo‘s classic 1981 release, Donkey Kong, was the first appearance of Mario (and his missus, Pauline – whatever happened to her?) and was also the first ever video game to feature jumping. Yes: jumping.
Mario Kart: Double Dash!!, GameCube
It is debatable what the best Mario Kart game of all time is.
Baten Kaitos Origins, GameCube
Baten Kaitos Origins is a prequel to Eternal Wings and the Lost Ocean, but released after the first game, by Namco in 2006.
Baten Kaitos: Eternal Wings and the Lost Ocean, GameCube
Baten Kaitos: Eternal Wings and the Lost Ocean is a brilliant Final Fantasy-style, level-grinding RPG, initially released by Namco on the Nintendo GameCube in 2003.
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Kururin Squash!, GameCube
I only discovered this marvellous game recently, on the back of posting screenshots of its predecessor on here. But I’m extremely glad I did, because Kururin Squash! is a fantastic update of the same game mechanics that made Kuru Kuru Kururin so compelling to play: guiding a spinning stick around a series of mad, twisting mazes.
Kururin Paradise, Game Boy Advance
Fantastic 2002, Japan-only sequel to Kuru Kuru Kururin, developed by Eighting and published by Nintendo for the Game Boy Advance.
The Legend of Zelda: The Wind Waker, GameCube
Nintendo‘s 2002 release of their tenth Legend of Zelda game (if you count Oracle of Seasons and Oracle of Ages as two games, which I do) was a real leap, in terms of graphical presentation.
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