The original Art of Fighting 3 by SNK came out in arcades – and on the Neo Geo AES – in 1996.
Continue reading Art of Fighting 3: The Path of the Warrior, Neo Geo
The original Art of Fighting 3 by SNK came out in arcades – and on the Neo Geo AES – in 1996.
Continue reading Art of Fighting 3: The Path of the Warrior, Neo Geo
There are countless versions of Another World – Delphine Software‘s 1991, sci-fi masterpiece – but the Megadrive version (shown here) is arguably the best of them.
The “EO” part of Capcom vs. SNK 2 EO means: “Easy Operation”. Basically, this is the same game as the classic arcade beat ’em up of 2001, but with controls better suited to a gamepad. So, rather than hitting buttons to perform special attacks, you can now move the right analogue stick in a certain direction to activate them instead.
Fred was one of two Spanish video games licensed by Quicksilva for release on the ZX Spectrum in the UK in 1983.
Both were made by Indescomp, and the other game was the legendary Bugaboo.
There were a number of decent Batman games on the ZX Spectrum, but this one from Jon Ritman and Bernie Drummond was particularly memorable. For having a pudgy Batman and an isometric viewpoint…
Batman was released by Ocean Software in 1986 and was Ritman and Drummond‘s first isometric game together.
Sega‘s classic Ecco the Dolphin was first released in 1992 for the Megadrive/Genesis.
Umihara Kawase is a weird-but-great Japanese platform game first released for the Super Nintendo in 1994.
The game has an excellent rope-based mechanic that makes it different and interesting to play.
Sir Fred is a wonderful little platform game originating from Spain and first released on the ZX Spectrum way back in 1986.
Peter Harrap and Shaun Hollingworth‘s Auf Wiedersehen Monty is an underrated sequel to Monty Is Innocent. It was first released by Gremlin Graphics for the ZX Spectrum in 1987.
Stop The Express is an early ZX Spectrum game – created by Japanese developer Hudson Soft and first released in 1983 – and is a simple action game where the aim is to traverse the train carriages, from right to left, in order to reach the engine and to stop the out-of-control train.