Unfortunately the BBC Micro version of Elite‘s conversion of Commando is an absolute travesty, with terrible graphics and horrible gameplay and the only thing it has in common with the arcade original is the name of the game and the basic scenario.
Tag Archives: conversion
Commando, MSX
The 1987 MSX version of Commando was a Japan-only release through ASCII Corporation, and – the truth be told – it’s a pretty awful conversion.
If you’re searching for the game you need to look for the title “Senjō no Ōkami” [“Wolf of the Battlefield“], which is the game’s Japanese title, as you’ll not find it under the name “Commando“.
Commando, NES/Famicom
The 1986 NES version of Commando is a flickery mess to be honest, although that didn’t stop the game becoming a smash hit – selling over one million cartridges worldwide.
Shadow of the Beast, Super Nintendo
***CANNED GAME***
The Super Nintendo version of Shadow of the Beast was prefixed with the word “Super” to differentiate it from other ports, and… it was cancelled before release and never officially made it out. It was developed by IGS (Information Global Service) and an unfinished prototype of the game was leaked in 1993.
Commando, Amstrad CPC
The Amstrad CPC version of Commando – published by Elite Systems in 1986 – is easy to write off, due to its chunky graphics and mostly featureless backgrounds, but it’s actually one of the better 8-bit conversions.
Commando, Atari 2600
The Atari 2600 version of Commando was programmed by Mike Reidel and first published by Activision in 1985. Considering the console’s limitations this is a surprisingly good conversion of the vertically-scrolling shooter.
Marble Madness, Sega Master System
The Sega Master System version of Atari‘s Marble Madness was programmed by Steve Lamb and published by Tengen in 1992 and it is a relatively decent port overall.
Cameltry, Super Nintendo
Cameltry is a simple-but-absorbing gravity game where you rotate the landscape around in order to make a ball fall through a maze – eventually reaching the goal. The quicker you complete a level the more chance you have of extra time being added to your next round.
Commando, Atari ST
The Atari ST and Amiga conversions of Commando are more or less identical and play pretty much the same, because they were both developed by the same group of people, for publisher Elite Systems, and released in 1989.
Commando, Amiga
The 1989 Amiga version of Capcom‘s classic Commando was ported and published by Elite Systems, and it’s not too bad, although it’s definitely not perfect.